Acousmodules

The Guide !

Spatial Mass

Effects

Sampling

Synthesis

Utilities

MIDI/Controllers

Resources

 

T H E   C O M P O S E R S '  G U I D E
to the Acousmodules Galaxy

 

Je conçois bien qu'il puisse être quelquefois difficile de connaître et de trouver, parmi le nombre de important plugins présents, ceux qui correspondent à un besoin, à un propos particulier.
Moi même...

Alors vous trouverez ci-dessous un certain nombre de questions concernant les cas de figure les plus courants avec quelques pistes de recherche, suivies d'un grand tableaux qui récapitule l'ensemble des plugins par catégorie et type de traitement. Ils sont accompagnés d'une description succinte qui devrait permettre de savoir d'un coup d'œil si l'un d'entre eux a des chances de vous convenir.
Vous pourrez également télécharger directement les documents PDF relatifs, lorsqu'ils sont disponibles...

Quelques pistes pour débuter :
- le nom des plugins comporte généralement un terme qui indique à quelle famille il appartient et ce qu'il fait, par exemple "Spat" pour "spatialisation" et "Mass" parce qu'il traite plus de deux entrées simultanément, ainsi qu'un nombre qui indique dans tous les cas le nombre de canaux de sortie, par exemple "36" pour "36 canaux", éventuellement précédé d'un autre qui indique les entrées, par exemple "1664" pour "16 entrées et 64 sorties".
- la plupart des éléments graphiques peuvent être contrôlés plus finement lorsque la touche Ctrl/Command est enfoncée
- la plupart des plugins qui disposent d'une représentation symbolique de l'espace (Spat3D, SpatLayers, Focus, AnimaSpat etc.) peuvent recevoir directement des messages MIDI pour contrôler leurs paramètres principaux : LX (ou PosX) = 11, LY (ou Pos Y) = 12, LZ (ou PosZ) = 15, RX = 13, RY = 14, RZ = 16, Area Volume (ou Focus Size) = 07, Area Shape (ou Focus Shape) = 08

I understand well that it can sometimes be difficult to know and find among the high number of plugins the ones that you need.
Myself ...

You will find below some questions about what I think are the more common cases, followed by a big chart that summarize the whole of the plugins by category and processing kind.
They are accompanied by a quick description that should allow you to know at a glance what you can do with them.
You can also download directly the related PDF documents (currently often only in French), when they are available ... 

Some ways to get started:
- the name of the plugins generally includes a term which indicates to which family it belongs and what it does, for example "Spat" for "spatialization" and "Mass" because it processes more than two entries simultaneously, as well as a number that indicates in all case the number of output channels, for example "36" for "36 channels", possibly preceded by another which indicates the inputs, for example "1664" for "16 inputs and 64 outputs".
- most graphic elements can be controlled more finely when the Ctrl / Command key is pressed
- most plugins that have a symbolic representation of the space (Spat3D, SpatLayers, Focus, AnimaSpat etc.) can directly receive MIDI messages to control their main parameters: LX (or PosX) = 11, LY (or Pos Y) = 12, LZ (or PosZ) = 15, RX = 13, RY = 14, RZ = 16, Area Volume (or Focus Size) = 07, Area Shape (or Focus Shape) = 08 

The more important: Don't panic !

 

guides - purpose - series - the list

Guides
(currently only in French, sorry...)

C'est un travail en cours où des chapitres sont encore à compléter, mais j'espère qu'en l'état il pourra déjà aider à aborder l'utilisation de ces plugins (août 2019).

  • 2 : Comprendre les Acousmodules
    1. Présentation de la série x64
    2. Les plugins basés sur une représentation de l'espace haut-parlant
    3. Les plugins fonctionnant en multicanal direct
    4. Les plugins contrôleurs
  • 3 : Utiliser les Acousmodules x64 (incomplet)
    1. La série "Spat"
    2. La série "Mass"
    3. La famille "Anima"
    4. La famille "Focus"
    5. La famille "Kaleido"
    6. La mini-famille "Uni"
    7. Les indépendants...
    8. Les Utilitaires
  • 4 : Autres utilisations
    1. avec l'ambisonique
    2. avec le binaural
  • 5 : les Acousmodules instruments

 

 

Que souhaitez-vous faire ? / What do you whish to do?

- placer une source mono ou stéréo au sein d'un dispositif haut-parlant
-
to place a mono or stereo source within a loudspeakers system

Spat3D 2n, SpatLayers, SweetSpat, SpaceBrush, SpatKeys, SpatTouch, LightWave, InGrid, DisPatcher, SimpleSend, FastPatch, SimplePatch, SquarePatch

- "spatialiser" une source mono ou stéréo, c'est à dire pouvoir automatiser dans l'hôte les changements de son placement et de son étendue
- "spatialize" a mono or stereo source, ie to be able to automate in the host the changes in its placement and area

Spat3D 2n, SpatLayers 2n, SweetSpat, SpatKeys, SpatTouch, SpatLine

- animer spatialement une source monophonique selon des manières diverses et variées...

AnimaSpat, SpatSteps, SpatPath, SpatLine, SpatSEQ, SweetSpat

- placer, répartir, déformer une source multiphonique (quadri, 5.0, octo... jusqu'à 64 canaux) au sein d'un dispositif haut-parlant possédant jusqu'à 64 canaux en déterminant séparément les valeurs pour chaque canal
- place, distribute, distort a multiphonic source (quad, 5.0, octo ... up to 64 channels) within an up to 64 channels  loudspeakers setup, by determining separately the values for each channel

Spat3D 8n / 16n, SpatLayers 8n, MassInFaders, SpaceInFaders, FastPatch, PatchView, SimplePatch, SquarePatch

- placer, déformer une source multiphonique (quadri, 5.0, octo... jusqu'à 16 canaux) au sein d'un dispositif haut-parlant possédant jusqu'à 64 canaux en les considérant comme un groupe qui est contrôlé dans sa globalité et, éventuellement, en l'animant
- place, distort a multiphonic source (quadri, 5.0, octo ... up to 16 channels) within a loudspeaker device having up to 64 channels by considering them as a group which is controlled as a whole and, possibly, by animating it

SpatMass, ScaleMass, OctoMorph, MassLayers, MassKeys, MassBlender, ScaleLine, SpaceScaler,  DisOrganizer

- animer les caractéristiques spatiales (position, étendue, forme) d'une source possédant jusqu'à 8 canaux au sein d'un dispositif haut-parlant possédant jusqu'à 64 canaux, avec des outils intégrés pouvant être joués et automatisés
-
animate the spatial characteristics (position, extent, shape) of a source having up to 8 channels within a loudspeaker system having up to 64 channels, with integrated tools that can be played and automated 

AnimaSpat8, SpatMass 818X

- placer, déformer une source provenant d'un microphone multiphonique coïncident ("format-A" sur 4, 8 ou 19 canaux) au sein d'un dispositif haut-parlant possédant jusqu'à 64 canaux
- place, distort a source from a compact multiphonic microphone ("A-format" with 4, 8 or 19 channels) within a loudspeaker system having up to 64 channels

TetraMass, OctoMass, ZyliaMass, MorphSampler

- agir globalement sur l'ensemble d'un espace multiphonique possédant jusqu'à 64 canaux
- act globally on an entire multiphonic space with up to 64 channels 

FocusMass, SpaceShifter, SpaceRotator, DisPatcher, DisOrganizer, ScaleLine

- dissocier/répartir une source mono/stéréo en une masse spatiale complexe
-
dissociate/distribute a mono / stereo source into a complex spatial mass 

SpectraSplitter, SpectraScaler, SpectraMass, KaleidoSpat

- filtrer, compresser, réverbérer, changer le gain etc. de jusqu'à 64 canaux à la fois et d'une manière identique
-
filter, compress, reverberate, change gain etc. of up to 64 channels at a time and identically

UniQ, UniComp, UniVerb, UniGain, UniRing, Substractor

- traiter le son (filtrer, retarder, ring-moduler, réverbérer, granuler, transposer, vocoder...) sur l'ensemble des canaux d'un dispositif ou d'un son multiphonique, d'une manière différente pour chaque canal en fonction de leur disposition spatiale
-
process the sound (filter, delay, ring-modulate, reverberate, granulate, transpose, vocoder ...) on all the channels of a multiphonic system or sound, in a different way for each channel according to their spatial arrangement

Focus series

- traiter le son (filtrer, retarder, réverbérer, granuler...) sur un ensemble de jusqu'à 64 canaux d'une manière différente pour chaque canal, sans tenir compte de leur disposition spatiale
-
process sound (filter, delay, reverberate, granulate ...) on a set of up to 64 channels in a different way for each channel, regardless of their spatial arrangement

Scatter series, MiniDeco, MiniRez + (Win32) MultiPitch, LevelMorph

- animer l'amplitude, le filtrage, le retard sur l'ensemble d'une source possédant jusqu'à 64 canaux
-
animate the amplitude, the filtering, the delay on the whole of a source having up to 64 channels

DynaMover, Scatterizer, ScatterGrains, Focus series

- décorréler les composantes d'une source possédant jusqu'à 64 canaux
-
decorellate the components of a source with up to 64 channels

MiniDeco, Scatterizer, FocusDelay, Distances

- traiter un flux ambisonique jusqu'à l'ordre 7
- process an ambisonic stream up to 7th order

Uni series

- synthétiser des sons multiphoniques possédant jusqu'à 64 canaux en associant un module de base à chaque canal
-
synthesizing multiphonic sounds with up to 64 channels by associating a basic module with each channel

MultiSynth, FocusSynth, ScatterSynth

- synthétiser les sons et jouer leur masse spatiale à l'aide de contrôleurs
- synthesize sounds and play their spatial mass using controllers

SpatSynth, KaleidoSynth, AnimaSynth, BlenderSynth

- jouer et transformer des fichiers audio simultanément avec leur espace
- play and transform audio files simultaneously with their space

BrushSampler, AleaSampler, VaporSampler, ScaleSampler, SweetSampler, MorphSampler, MassSampler + (Win32) PenSampler, SpatSampler, PolySpatSampler

- générer des textures et des morphologies jusqu'à 64 canaux à partir d'échantillons animés spatialement
- generate textures and morphologies up to 64 channels from spatially animated samples

AnimaPlayer, FocusPlayer, Texturizer, KaleidoSampler, ScatterSampler + (Win32) KaleidoPlayer, AnimaPlayer 16

- travailler avec des sons et des espaces possédant plus de 64 canaux
- working with sounds and spaces that have more than 64 channels

Spat3D 280X, SpatLayers 124C, KaleidoSynth 128X,  SpacePeaks 128, FastPatch 80X, SpaceInFaders 80X, AleaSampler 128

- adapter une composition réalisée selon une certaine disposition spatiale pour une disposition haut-parlante différente en termes de nombre de canaux ou de leur emplacement
- adapt a composition produced according to a certain spatial arrangement for a different loudspeaker arrangement in terms of the number of channels or their location

Spat3D 864 / 1664 (max source layout 16 channels), SpaceConverter 64X, SpaceConverter-3L 64X and 2L 48X, SpaceInFaders, ScaleLine 64X, SpaceMixer 328X

- tester et contrôler le fonctionnement et le routage des canaux
- test and control the operation and routing of channels

SimpleTest, SpatPeaks, SpherePeaks, FastPatch, VisualPatch

- calibrer un dispositif haut-parlant
- calibrate a loudspeaker system

SimpleTest, MultiLevels, SimpleBass, MultiAnalyzer

- capturer des gestes et les rejouer en leur appliquant des variations
- capture gestures and replay them by applying variations to them 

SweetSpat, Concatenator, ConcatSampler, KaleidoSampler, SimpleStretcher, StrechSampler, SweetSampler

- contrôler les paramètres de plugins à l'aide de contrôleurs matériels non standards (Win32)
- control plugin settings using non-standard hardware controllers (Win32)

ZyliaTouch,

 

 

Séries et familles / Series and families

"Spat" : pour "spatialisation", l'interface utilisateur est souvent basée sur une représentation spatiale symbolique. La plupart peuvent être utilisés à la manière de "panners" avec des réglages appropriés, mais ils sont plutôt à considérer comme des "pinceaux".

"Spat": for "spatialization", the user interface is often based on a symbolic spatial representation. Most of them can be used in the manner of "panners" with appropriated settings, but they are rather to be considered as "brushes".

"Layers" : la dimension verticale du dispositif haut-parlant est organisée en couches, jusqu'à 6. Cette conception permet d'optimiser les mouvements d'élévation et de faciliter l'étendue horizontale des masses spatiales.

"Layers": the vertical dimension of the loudspeaker device is organized in layers, up to 6. This design optimizes elevation movements and facilitate horizontal expanse of masses space.

"Mass" : ils traitent des sources multiphoniques, généralement jusqu'à 8 ou 16 canaux, qui sont organisées spatialement selon des formes pré-établies (cube, cercle, ligne, grille...), qui sont librement modifiées et combinées.

"Mass": they deal with multiphonic sources, generally up to 8 or 16 channels, which are spatially organized into shapes pre-established (cube, circle, line, grid ...), which are freely modified and combined.

"Sweet" : ils sont dédiés aux espaces circulaires, sphériques et cylindriques, mono ou multicouches, et comme ils traitent le signal à puissance constante ils peuvent être plus faciles à utiliser pour des tâches simples comme des panners.

"Sweet": they are dedicated to circular, spherical and cylindrical spaces, single or multi-layered, and since they process the signal at constant power they may be easier to use for simple tasks like panners.

"Scale" : variantes de la série "Mass" dans lesquelles les canaux d'entrée ne sont pas groupés selon des formes prédéfinies mais selon une disposition libre. Les possibilités de transformations sont par contre limitées à la position et à l'extension/contraction du groupe (indépendemment dans les trois dimensions).

"Scale": variants of the "Mass" series in which the input channels are not grouped by shapes but according to a free manual arrangement. The possibilities of transformation are limited to the position and extension / contraction of the group (free in all three dimensions).

"Focus" : ils peuvent traiter l'ensemble des canaux d'un dispositif spatial ou des sons multiphoniques complexes en appliquant leur effet sur une zone sphérique de position et de taille variable, pouvant aller d'un point unique à l'ensemble des canaux. Ils permettent de combiner des traitements multicanaux massifs avec un contrôle simple (le "focus") et donc d'obtenir des effets complexes qui restent intuitifs à utiliser. Ils sont déclinés principalement sous la forme d'effets : filtre, délai, réverbération, modulateur en anneau, granulateur, pitch shifter, vocoder.
Ils ont également la possibilité de traiter n'importe quelles sources de 1 jusqu'à 64 canaux, les regroupements étant effectués automatiquement sur les canaux disponibles.

"Focus": they can process all the channels of a spatial system or a complex multiphonic sound by applying their effect to a spherical zone of position and variable size, ranging from a single point to all the available channels.
They make it possible to combine massive multichannel treatments with a simple control (the "focus") and thus obtain complex effects which remain intuitive to use. They are mainly available in the form of effects: filter, delay, reverb, ring modulator, granulator, pitch shifter, vocoder.
They also have the option to process any source from 1 up to 64 channels, groupings being done automatically on the available channels.

"Uni" : traitements parallèles où tous les canaux partagent les mêmes valeurs. Ils disposent généralement d'un nombre réduit de paramètres. Sauf exception, ils peuvent être utilisés pour traiter un flux ambisonique jusqu'à l'ordre 7.

"Uni": parallel processing where all the channels share the same values. They generally have a reduced number of parameters. With some exceptions, they can be used to treat an ambisonic flow up to order 7.

"Multi" : traitements parallèles où chaque canal peut avoir des valeurs différentes, réglables séparément.

"Multi": parallel processing where each channel can have a different value, adjustable separately.

"Scatter" : traitements parallèles où chaque canal peut avoir des valeurs différentes, réglables globalement et pouvant être animées. Ils traitent tous 64 canaux en interne pouvant être répartis dynamiquement de 1 à 64 entrées / sorties.

"Scatter": parallel processing where each channel can have values different, globally adjustable and can be animated. They deal all 64 internal channels that can be dynamically distributed from 1 to 64 inputs / outputs.

"Anima" : animation des paramètres internes (masse spatiale, synthèse etc.) en combinant des modulateurs cycliques (LFOs) conjointement avec des paramètres de position spatiale. Ils peuvent être assez complexes à utiliser...

"Anima": animation of internal parameters (spatial mass, synthesis etc.) by combining cyclic modulators (LFOs) together with spatial position parameters. They can be rather complicated to use...

 

 

T h e   L I S T

Spatial Mass (spatialization) 

Reminder: these plugins process only the amplitudes and don't transform the sound in any other ways. They are intended to work with real loudspeakers spaces and don't use spatial compression or virtualization.
Space type : "multi" = independant of the loudspeakers arrangement ; "mesh" = 2D and 3D meshed spaces ; "peri" = periphonic only like domes and cinema formats, (x) means that it is not optimal in this mode.

space type

PDF

Win
VST3

Mac
AU

Win32

multi

mesh

peri

1/2 inputs
> n outputs

Spat3D 218X, 236X, 264X, 280X

spatial "paint brushes" or "panners" with up to 80 outputs, free speakers positions, separate and global Area settings, dual view for easy positionning, Center Compensation settings for periphonic arrangements

 

x

(x)

FR/EN

x

x

 

 

SpatLayers 264-4, 264-3, 248-3

same purpose than the Spat3D but with a three or four height layered structure making the elevation control more accurate and easier to set for irregular and periphonic speakers arrangements

 

x

x

FR

x

x

 

 

SweetSpat L4, L6, C12

polar controlled layers, good and easy for domes, spheres and periphonic spaces, also with distance simulation in the horizontal plane (exception to the spatial mass series!)

 

x

 

x

x

 

 

AnimaSpat3D 64X, 48L

advanced spatial animations with combined LFOs

 

x

x

FR/EN

x

x

 

 

SpatKeys 64X

send the input to all the outputs you want with a MIDI keyboard, record the spatialization positions and movements as a MIDI notes sequence !

x

 

 

 

x

(x)

 

 

SpatTouch 64

direct control of the channels amplitudes from a touch controller, a polyphonic aftertouch keyboard, or simply a range of faders

x

 

 

 

x

x

 

 

LightWave 125X

use a poly pressure compatible controller to modulate the outputs amplitudes (also with a multimode filter)

x

 

 

 

 

 

 

 

SpatLine 64X

up to 64 channels "auto-panner", with keyboard, envelope and LFO/Shaper modulations

x

 

 

FR

x

(x)

 

 

SpatSteps3D 36X, 64X

3D nodes stepped path based animation

 

x

(x)

FR

x

x

 

 

SpatPath 16-64X

3D nodes continuous path based animation

 

x

(x)

 

x

x

 

 

SimpleSend 264X

as said...

x

 

 

 

x

x

 

 

InGrid 164X, 175X

fixed layout discreet "panner" without interpolations

 

x

 

 

x

x

 

8 inputs
> n outputs

Spat3D 836X

up to 8 separate inputs with possible independant automations, to use as a multi-panner or as a spatialization engine controlled by other plugins

 

x

(x)

FR

 

 

 

 

SpatMass 864X

the inputs are grouped together according to basic spatial shapes (Cube, Sphere, Rings, Lines, Chaos) that can be combined and automated

 

x

(x)

FR

 

 

 

 

ScaleMass 864X

the inputs are manually arranged as whished and then moved and scaled together

 

x

(x)

 

 

 

 

 

OctoMass 864X

the inputs are organized upon the capsules' positions of the Spatial Mic or the OctoMic ambisonic microphones ; the spatial transformations are limited compared to the other "Mass" plugins

 

x

(x)

 

 

 

 

 

OctoMorph 64

easier to use version that can work with most spatial microphone arrangement (circle, line, cube), including compact ambisonic dedicated ones

 

x

 

 

x

x

 

 

MassLayers 848L

same features than the SpatMass 8n but with a layers organization that is easier to use with irregular and periphonic speakers layouts

 

x

x

 

 

 

 

 

AnimaSpat 836X, 864X, 848L

advanced spatial animations with combined LFOs applied to the same spatial shapes than the SpatMass and the MassLayers

 

x

x

FR/EN

 

 

 

 

KaleidoMass 864

 

x

 

 

 

x

x

 

 

MassKeys 864X

play "spatial chords" with a MIDI keyboard

x

 

 

 

x

x

 

 

SimpleSend 864X

as said...

x

 

 

 

x

x

 

16 inputs
> n outputs

Spat3D 1664X

up to 16 separate inputs with possible independant automations, to use as a multi-panner or as a spatialization engine controlled by other plugins

 

x

(x)

yes

x

x

 

 

SpatMass 1618X, 1636X, 1664X

the inputs are grouped together according to basic spatial shapes (Cube, Sphere, Rings, Lines, Planes, Chaos) that can be combined and automated ; the 1618X version has also four modulators for simple animations

 

x

(x)

yes

x

x

 

 

SimpleSend 1664X

as said...

x

 

 

 

x

x

 

n inputs
> n outputs

MultiMass 64X

combines up to 64 inputs as four 16 channel spatial shapes that can be morphed separately or together (quite CPU intensive !)

x

x

 

 

x

x

 

 

FocusMass 36X, 64X

virtual sphere that is used to control the amplitudes of a whole system according to its position and its size

 

x

(x)

 

x

x

 

 

MassInFaders 3264X

control the amplitudes of up to 32 inputs to a combination of up to 64 outputs by the mean only of sliders: precise and open but not very intuitive...

x

 

 

 

x

x

 

 

ScaleMass 2436X, ScaleMass 3264X

define the spatial position of up to 24/32 inputs, then move and scale them as a group freely among the three axis

 

x

 

 

x

x

 

 

SpaceMorph 2436

 

 

x

(x)

 

x

x

 

 

SpaceScaler 64L

move and scale up to 64 inputs at once in up to three 24 channels height layers

 

x

x

 

x

x

 

 

ScaleLine 1864X, 6418X, 64X

distribute/compress up to 64 inputs along a virtual line of up to 64 outputs, with mass size and shape (the 64 x 64 version is more suitable for spatial conversions)

x

 

 

 

 

 

 

 

ScaleLines 4X16

distribute/compress up to four 16 channels lines

x

 

 

 

 

 

 

 

SpaceShifter 16x4

moves / compress / expands a complete space to a side or a height (must be a regular speakers network)

 

x

 

 

 

 

 

 

SpaceRotator 12+4x4

rotates a complete space (must be a symmetrical speakers network)

 

x

(x)

 

 

 

 

 

DisPatcher 64X

aleatory dispatches a selected range of inputs to a selected range of outputs (no interpolations), simple, fast and efficient

x

 

 

 

x

x

 

 

DisOrganizer 64X

curve based live modulated channel mapping (no interpolations)

x

 

 

 

x

x

 

Others

MassBlender 64X

morphing between arbitrary groups of channels

 

x

(x)

 

x

x

 

 

SpaceXplorer 328X, 3216X

use a virtual ensemble of microphones to explore a 32 channels (also virtual) space, then use these 8 / 16 channels as you want...

 

x

(x)

 

x

x

 

 

SpatStrument 218X, 264X, 248L

process the sound coming from a mono/stereo hardware or software instrument and play it together with a Spat3D like section

 

x

x

FR

x

x

 

 

MPESpat 848

use az multi-outputs instrument with some MPE compatible controller for spatialization

 

x

 

 

 

 

x

Spatial Microphones

TetraMass 464X

special SpatMass version to use with A-Format close up recordings made with 1st order ambisonics microphones

 

x

(x)

 

x

x

 

 

OctoMass 864X

special SpatMass version to use with A-Format close up recordings made with 2nd order ambisonics microphones (OctoMic and Voyage Audio)

 

x

(x)

 

x

x

 

 

ZyliaMass 1964X

special SpatMass version to use with close up RAW recordings made with the Zylia ZM-1 microphone

 

x

(x)

 

x

x

 

 

"Effects"

multi

mesh

peri

 pdf

 VST3

 AU

Win32

Reminder: these plugins process the sound in parallel (discreet multichannel) or combine their effect with the same kind of spatial mass processings than the previous ones.

 

 

 

 

 

 

 

Amplitude

UniGain 64X

simple 64 channels level control

x

 

 

 

x

x

 

 

UniComp 64X

dynamic compressor/expander, with independant channels processing and a reasonable quality

x

 

 

 

x

x

 

 

DynaMover 64X

64 LFOs based amplitude animator and dynamic shaper

x

 

 

 

x

x

 

 

LevelMorph 64

 

 

 

 

 

 

 

x

Filters

UniQ 64X

64 channels high order single multimode filter

x

 

 

 

x

x

 

 

FocusFilter 36X, 64X

variable position and size multichannel multi filter

 

x

(x)

(FR)

 

 

 

 

Scatterizer 64X

combines 64 filters and delays which values can be set and animated according on a 64x64 graphic matrix

x

 

 

FR

 

 

 

Delay

FocusDelay 36X, 64X

variable position and area size multichannel modulated delay

 

x

(x)

(FR)

 

 

 

 

Scatterizer 64X

combines 64 filters and delays which values can be set and animated according on a 64x64 graphic matrix

x

 

 

FR

 

 

 

 

MiniDeco 64X

time decorelator and multidelay with simple global settings

x

 

 

 

 

 

 

 

MultiDelay 4x64

four 64 channels delays in parallel

x

 

 

 

x

x

 

 

Distances 64X

Haas effect inspired multi-delay

 

x

(x)

 

 

 

 

 

AmbiFX 5X

5th order (36 channels) non linear ambisonics processor (apha version)

 

 

x

 

 

 

 

Grains

FocusGrains 32, 64X

the size, the speed and the pitch of grains are controlled from their spatial position according to the place and the size of the focus' area

 

x

(x)

(FR)

 

 

 

 

AnimaGrains 864X

uses the LFOs based spatial animations of the AnimaSpat to control the size, the speed and the pitch of eight grains

 

x

(x)

 

 

 

 

 

MassGrains 1664X

process 16 grains (size, speed and pitch) according to spatial shapes that can be modulated and combined

 

x

(x)

 

 

 

 

 

ScatterGrains 64X

 

x

 

 

 

 

 

 

 

KaleidoCutter 64X

a kind of spatial granulator ...

x

 

 

 

 

 

 

Reverberation

UniVerb 64X

discreet multichannel reverberation, can have a very long decay

x

 

 

 

x

 

 

 

FocusVerb 36X, 64X

the direct/wet mix is controlled from the spatial position of up to 64 channels, according to the place and the size of the focus' area (the 64 channel sounds better but is Windows only)

 

x

(x)

(FR)

x

(x)

 

 

ScatterVerb 64X

 

x

 

 

 

x

 

 

 

DiffusVerb 64X

distance based diffusion reverberation

 

x

(x)

 

x

 

 

 

UniVolver 32X

alpha stage 32 channels convolution !

x

 

 

 

x

 

 

Spectral

MiniRez 64

up to 64 channels resonators with per channel values set with simple global parameters

x

 

 

 

x

x

 

 

MultiPitch 64

up to +/- 4 octaves individual channels pitch shifter, with transition time

x

 

 

 

 

 

x

 

SpectraSplitter 8X, 16X

"splits" a mono input into 8 or 16 spectrum bands, each one to a different output

x

 

 

FR

 

 

 

 

KaleidoTone 164

 

x

 

 

 

x

x

 

 

SpectraMass 36X, 64X

"splits" a mono input into 16 frequency bands then process them as a group according to the ScaleMass approach and 8 LFO animators

 

x

(x)

 

 

 

 

 

SpectraShaper 1636X, 1664X

"splits" a mono input into 16 frequency bands then process them as a shape according to the SpatMass approach

 

x

(x)

 

 

 

 

 

UniRing 64X

up to 64 parallel channels Ring Modulator, with waveforms mixing and S&H modulation

x

 

 

 

 

 

 

 

FocusRing 36X, 64X

the frequency of 36/64 ring modulation oscillators is controlled from their spatial position, according to the place and the size of the focus' area

 

x

(x)

(FR)

 

 

 

 

FocusShifter 64X

upward only pitch shifting which is controlled from the spatial position of up to 64 channels, according to the place and the size of the focus' area

 

x

(x)

(FR)

x

 

 

 

FocusVox 36X

FFT vocoder with integrated 36 channels basic synthesis generator

 

x

(x)

 

x

 

 

 

Substractor 32X

32 channels FFT spectral substractor, can be used as a "noise" remover

x

 

 

 

x

 

 

 

NoiseDestructor 64

 

x

 

 

 

 

 

x

Others

 

 

 

 

 

 

 

 

 

 

SpaceBrush 18, 64

adds a distance simulation system (filter and reverb) to the Spat3D plugins

 

x

x

 

x

x

 

 

KaleidoCutter 64X

a kind of spatial granulator...

x

 

 

 

 

 

 

 

AmbiFX 5X

5th order (36 channels) non linear ambisonics processor (apha version)

 

 

x

 

 

 

 

 

Sample Based Instruments and Processors

multi

mesh

peri

 pdf

 VST3

 AU

Win32

Reminder: these plugins don't process any audio input, but play and process audio files. Nevertheless most of the "samplers" can also record their audio input(s).

 

 

 

 

 

 

 

Spatial gestures

SpatSampler 3D 64

 

 

x

 

 

 

 

x

 

SpatSampler 64L

 

 

x

x

 

x

 

 

 

PenSampler 25, 43, 128

 

 

x

(x)

 

 

 

x

 

BrushSampler 18, 64

 

 

x

(x)

 

x

 x

 

 

BrushPlayer 464

 

 

x

(x)

 

x

 

 

 

SweetSampler L6

easy 2D gestures sampling control for periphonic spaces

 

 

x

 

x

 

 

 

PolySpatSampler 818 / 843

8 voices MPE controlled spatial sampler

 

x

(x)

 

 

 

x

 

ScaleSampler 864

records an 8 channels input, organize them freely in space and play with the sampling parameters and spatial shape/position

 

x

(x)

 

x

 

 

 

MorphSampler & Player 864

records an 8 channels input and morph its spatial organization according to basic shapes based on main octophonic microphones arrangements

 

x

 

 

x

 

 

 

MassSampler 1664

records an 16 channels input and control its spatial organization according to basic shapes

 

x

 

 

x

 

 

Spatial animations

VaporSampler 864

 

 

x

(x)

 

x

(x)

 

PathSampler 64

combines a 16 node 3D spatial path with envelope based sampling and spatial control

 

x

(x)

 

x

 

 

 

AnimaPlayer 836X, 864X, 848L

plays 8 different audio files (or the same one) and process their spatial position, their pitch, amplitude and filters according to a combination of LFOs

 

x

x

 

x

 

 

 

AnimaSampler 864

complex interacting modulations of the sample and spatial position

 

x

 

 

x

 

 

Generators   

KaleidoPlayer 64, 128

 

x

 

 

 

 

 

x

 

KaleidoSampler 64 / 128

grain like splicer and spatial animator

x

 

 

 

x

(x)

 

 

MultiStretcher 1643D

pseudo sliding window based time-stretcher with mass mode grains spatialization

x

 

 

 

 

 

x

 

StretchSampler 1664

 

 

x

(x)

 

x

(x)

 

 

ConcatSampler & ConcatPlayer 1664

 

x

(x)

 

x

(x)

 

 

SimpleStretcher 16

 

x

 

 

 

x

(x)

 

 

Concatenator 16 / 32

 

x

 

 

 

x

(x)

 

 

FocusPlayer 36X, 64X

plays 36 or 64 times the same audio file with independant speed/pitch and filters, modulated according to their spatial position, the place and the size of a focus' area

 

x

(x)

 

x

x

 

 

Texturizer 64X

plays 64 times the same audio file with independant speed, FM cross synthesis and filters

x

 

 

FR

x

x

 

 

ScattSampler 64

short sample textures with 64 loops modulations

x

 

 

 

x

 

 

Multi Samples  

TouchSampler & Player 48

multisample player for use with multitouch control surfaces, or keyboards/controllers with PolyAftertouch

x

 

 

 

x

 (x)

 

 

LightPads 25

to be played with a Roli Lightpad Block, works with other MPE controllers

x

 

 

 

 

 

x

 

ZyliaPads 19

use a Zylia multichannel microphone as a sampling gesture instrument

 

 

x

 

 

 

x

 

AnimaSampler 16

 

x

 

 

 

 

 

x

 

SampXplorer 24-8

6DOF sample space explorer

x

(x)

 

 

x

 

 

 

ZoneSampler 16

16 keyboard layers

x

 

 

 

 

 

x

Others  

AleaSampler 64 / 128

 

x

 

 

 

x

 

 

 

MouseSampler

 

x

 

 

 

x

 

 

 

AmbiSampler 1ST

records and plays 4 channels  / 1st order ambisonic sounds, modulation parameters keep the spatial informations of the coding (must logically be followed by a decoder)

 

 

x

 

x

 x

 

 

MultiSampler 16, 32, 64, MultiPlayer 32

multichannel input sampler, straight inputs/outputs, nevertheless with advanced modulations (can be used with HOA too)

x

 

 

 

x

(x)

 

 

SpatSampler L16

 

x

 

 

 

 

 

x

 

SplitSampler 24

 

x

 

 

 

 

 

x

 

Synthesis

multi

mesh

peri

pdf

 VST3

 AU

Win32

 

SpatSynth 3D-36X, 64X, 48L

a monophonic synthetic brush with a lot of possible colours and grains...

 

x

x

 

x

x

 

 

UniSynth 64X

simple to use and surprizing

x

 

 

FR

x

x

 

 

MultiSynth 64X

 

x

 

 

FR

x

x

 

 

AnimaSynth 836X, 864X

semi-modular (too complicated)

 

x

(x)

 

x

x

 

 

FocusSynth 36X, 64X

additive-like focus driven 36/64 channels synthesis

 

x

(x)

 

x

x

 

 

KaleidoSynth 64X, 128X

spatial granular

x

 

 

FR

x

x

 

 

AggregaSynth 24-36X

 

 

x

(x)

 

x

x

 

 

MassSynth 1636X, 1664X

 

 

x

 

FR

x

x

 

 

ScatterSynth 64X

 

x

 

 

FR

x

x

 

 

BlenderSynth 64X

 

 

x

(x)

FR

x

x

 

 

SynthXplorer 328X

 

 

x

(x)

 

x

x

 

 

Utilities

multi

mesh

peri

 pdf

 VST3

 AU

Win32

Setup

SimpleTest 64X

signal test generator, can use a wave file in addition to common waveforms, automatic cycles on a range of outputs with continuous or iterative signals

x

 

 

 

x

x

 

 

MultiLevels 32X, 64X

simple parallel gain control (-70 > +12dB) with mutes, can be also used as a spatial mass processing tool

x

 

 

 

 

 

 

 

SimpleAnalyzer 164X, 864X

shows one / eight signals picked from 64 inputs

x

 

 

 

 

 

 

 

MultiAnalyzer 18X, 32X, 64X

up to 64 simultaneous frequency analyzers !

x

 

 

 

 

 

 

 

SpacePeaks 3DX, SpacePeaks Mini

peak-meter in a pseudo-3D space

 

x

x

 

 

 

 

 

SpherePeaks 36X

peak-meter in a pseudo-sphere space

 

 

x

 

 

 

 

 

SimpleBass 18X, 36X, 64X

multichannel bass manager with variable order crossovers, low-cut filters for direct outputs, each channel can be sent to up to four subs

x

 

 

 

 

 

 

Patches

SimplePatch 18X, 36X

wires based patch bay

x

 

 

 

 

 

 

 

SquarePatch 32X, 64X

wires based patch bay with "optimized" layout

x

 

 

 

 

 

 

 

FastPatch 64X

input selection for each output

x

 

 

 

 

 

 

Conversions

SpaceConverter-3D 36X, 64X

3D based loudspeakers space converter

 

x

 

 

 

 

 

 

SpaceConverter-3L 64X, 2L 48X

layer based loudspeakers (up to 3 x 24) space converter

 

x

x

FR

 

 

 

 

SpaceMixer 328X

listen to a work or a spatial conversion with only 8 speakers...

 

 

x

 

 

 

 

 

ScaleLine 64X

contract or extend a series of points along a logical line (can be a spiral or a network)

x

 

 

 

 

 

 

 

ScaleLines 4X16

distribute/compress up to four 16 channels lines (works for domes)

x

 

 

 

x

 

 

 

SpaceInfaders 64X

amplitude based loudspeakers space converter

x

 

 

 

x

x

 

 

Ambisonic compatibles

 

 

 

 

 

 

 

All the Acousmodules can of course be used with an ambisonic encoder like the IEM MultiEncoder, but the following ones can process an already encoded sound without interfering with its spatial informations.

Effects

UniGain 64X, UniQ 64X, UniVerb 64X, UniRing 64X, AmbiFX 5X, MiniRez 64

 

 

 

 

 

 

 

Sampling Instruments

AmbiSampler 1ST, MultiSampler 16 / 32 / 64

 

 

 

 

 

 

 

Utilities

SimpleTest 64X, SimpleAnalyzer, SpherePeaks 36X

 

 

 

 

 

 

 

 

Controllers

 

 

 

 pdf

 VST3

 AU

Win32

Reminder: due to initial changes in the VST3 MIDI protocole the 64 bits plugins cannot (yet) send MIDI messages. Instead you can directly connect the parameters between plugins. There is no problem using the Win32 ones. 

 

ScaleControl 3DX

 

 

 

 

 

 

 

 

 

ShapeControl 3DX

 

 

 

 

 

 

 

 

 

SphereControl 8X, 16X

 

 

 

 

 

 

 

 

 

NodeControl 3DX

 

 

 

 

 

 

 

 

Converters

ZYLIATouch

 

 

 

 

 

 

 

 

 

3D MIDITrack, 3D MIDIRudder, 3D MIDIJoy, 3DMIDIPad

games controllers converters; respectively for the GameTrack, the 3D Rudder, 3D joysticks and gamepads

 

 

 

 

 

 

 

 

3D MIDIZ

for the Lexip 3D mouse, the specific driver and utility must run

 

 

 

 

 

 

 

 

P5 Keyboard

 

 

 

 

 

 

 

 

Processors

AnimaPhy 3D8

8 XYZ

 

 

 

 

 

 

 

 

AnimaMID 2D