Acousmodules

The Guide !

Spatial Mass

Effects

Instruments

Utilities

Windows 32 bits

Special Formats

MIDI/Controllers

Resources

 

T H E   C O M P O S E R S '  G U I D E
to the Acousmodules Galaxy

 

Je conçois bien qu'il puisse être quelquefois difficile de connaître et de trouver, parmi le nombre de important plugins présents, ceux qui correspondent à un besoin, à un propos particulier.
Moi même...

Alors vous trouverez ci-dessous un certain nombre de questions concernant les cas de figure les plus courants avec quelques pistes de recherche, suivies d'un grand tableaux qui récapitule l'ensemble des plugins par catégorie et type de traitement. Ils sont accompagnés d'une description succinte qui devrait permettre de savoir d'un coup d'œil si l'un d'entre eux a des chances de vous convenir.
Vous pourrez également télécharger directement les documents PDF relatifs, lorsqu'ils sont disponibles...

Quelques pistes pour débuter :
- le nom des plugins comporte généralement un terme qui indique à quelle famille il appartient et ce qu'il fait, par exemple "Spat" pour "spatialisation" et "Mass" parce qu'il traite plus de deux entrées simultanément, ainsi qu'un nombre qui indique dans tous les cas le nombre de canaux de sortie, par exemple "36" pour "36 canaux", éventuellement précédé d'un autre qui indique les entrées, par exemple "1664" pour "16 entrées et 64 sorties".
- la plupart des éléments graphiques peuvent être contrôlés plus finement lorsque la touche Ctrl/Command est enfoncée
- la plupart des plugins qui disposent d'une représentation symbolique de l'espace (Spat3D, SpatLayers, Focus, AnimaSpat etc.) peuvent recevoir directement des messages MIDI pour contrôler leurs paramètres principaux : LX (ou PosX) = 11, LY (ou Pos Y) = 12, LZ (ou PosZ) = 15, RX = 13, RY = 14, RZ = 16, Area Volume (ou Focus Size) = 07, Area Shape (ou Focus Shape) = 08

I understand well that it can sometimes be difficult to know and find among the high number of plugins the ones that you need.
Myself ...

You will find below some questions about what I think are the more common cases, followed by a big chart that summarize the whole of the plugins by category and processing kind.
They are accompanied by a quick description that should allow you to know at a glance what you can do with them.
You can also download directly the related PDF documents (currently often only in French), when they are available ... 

Some ways to get started:
- the name of the plugins generally includes a term which indicates to which family it belongs and what it does, for example "Spat" for "spatialization" and "Mass" because it processes more than two entries simultaneously, as well as a number that indicates in all case the number of output channels, for example "36" for "36 channels", possibly preceded by another which indicates the inputs, for example "1664" for "16 inputs and 64 outputs".
- most graphic elements can be controlled more finely when the Ctrl / Command key is pressed
- most plugins that have a symbolic representation of the space (Spat3D, SpatLayers, Focus, AnimaSpat etc.) can directly receive MIDI messages to control their main parameters: LX (or PosX) = 11, LY (or Pos Y) = 12, LZ (or PosZ) = 15, RX = 13, RY = 14, RZ = 16, Area Volume (or Focus Size) = 07, Area Shape (or Focus Shape) = 08 

Don't panic !

 

Que souhaitez-vous faire ? / What do you whish to do? 

- placer une source mono ou stéréo au sein d'un dispositif haut-parlant
-
to place a mono or stereo source within a loudspeakers system

Spat3D 2n, SpatLayers, SpatKeys, LightWave, InGrid, DisPatcher, SimpleSend, FastPatch, PatchView, SimplePatch, SquarePatch

- "spatialiser" une source mono ou stéréo, c'est à dire pouvoir automatiser dans l'hôte les changements de son placement et de son étendue
- "spatialize" a mono or stereo source, ie to be able to automate in the host the changes in its placement and area

Spat3D 2n, SpatLayers 2n, SpatKeys, SpatLine

- placer, répartir, déformer une source multiphonique (quadri, 5.0, octo... jusqu'à 64 canaux) au sein d'un dispositif haut-parlant possédant jusqu'à 64 canaux en déterminant séparément les valeurs pour chaque canal
- place, distribute, distort a multiphonic source (quad, 5.0, octo ... up to 64 channels) within an up to 64 channels  loudspeakers setup, by determining separately the values for each channel

Spat3D 8n / 16n, SpatLayers 8n, MassInFaders, SpaceInFaders, FastPatch, PatchView, SimplePatch, SquarePatch

- placer, déformer une source multiphonique (quadri, 5.0, octo... jusqu'à 16 canaux) au sein d'un dispositif haut-parlant possédant jusqu'à 64 canaux en les considérant comme un groupe qui est contrôlé dans sa globalité et, éventuellement, en l'animant
- place, distort a multiphonic source (quadri, 5.0, octo ... up to 16 channels) within a loudspeaker device having up to 64 channels by considering them as a group which is controlled as a whole and, possibly, by animating it

SpatMass, ScaleMass, MassLayers, TetraMass, OctoMass, ZyliaMass, MassKeys, MassBlender, ScaleLine

- animer les caractéristiques spatiales (position, étendue, forme) d'une source possédant jusqu'à 8 (ou 16) canaux au sein d'un dispositif haut-parlant possédant jusqu'à 64 canaux, avec des outils intégrés pouvant être joués et automatisés
-
animate the spatial characteristics (position, extent, shape) of a source having up to 8 (or 16) channels within a loudspeaker device having up to 64 channels, with integrated tools that can be played and automated 

AnimaSpat, SpatSteps, SpatLine, KaleidoSpat,

- agir globalement sur l'ensemble d'un espace multiphonique possédant jusqu'à 64 canaux
- act globally on an entire multiphonic space with up to 64 channels 

FocusMass, SpaceShifter, SpaceRotator, DisPatcher, DisOrganizer, ScaleLine

- dissocier/répartir une source mono/stéréo en une masse spatiale complexe
-
dissociate/distribute a mono / stereo source into a complex spatial mass 

SpectraSplitter, SpectraScaler, SpectraMass, KaleidoSpat

- filtrer, compresser, réverbérer, changer le gain etc. de jusqu'à 64 canaux à la fois et d'une manière identique
-
filter, compress, reverberate, change gain etc. of up to 64 channels at a time and identically

UniQ, UniComp, UniVerb, UniGain, Substractor

- traiter le son (filtrer, retarder, ring-moduler, réverbérer, granuler, transposer, vocoder...) sur l'ensemble des canaux d'un dispositif multiphonique, d'une manière différente pour chaque canal en fonction de leur disposition spatiale
-
process the sound (filter, delay, ring-modulate, reverberate, granulate, transpose, vocoder ...) on all the channels of a multiphonic device, in a different way for each channel according to their spatial arrangement

Focus series

- traiter le son (filtrer, retarder, réverbérer, granuler...) sur un ensemble de canaux d'une manière différente pour chaque canal, sans tenir compte de leur disposition spatiale
-
process sound (filter, delay, reverberate, granulate ...) on a set of channels in a different way for each channel, regardless of their spatial arrangement

Scatter series

- animer l'amplitude, le filtrage, le retard sur l'ensemble d'une source possédant jusqu'à 64 canaux
-
animate the amplitude, the filtering, the delay on the whole of a source having up to 64 channels

DynaMover, Scatterizer, ScatterGrains, Focus series

- décoreller les composantes d'une source possédant jusqu'à 64 canaux
-
decorate the components of a source with up to 64 channels

MiniDeco, Scatterizer, FocusDelay, Distances

- synthétiser des sons multiphoniques possédant jusqu'à 64 canaux en associant un module de base à chaque canal
-
synthesizing multiphonic sounds with up to 64 channels by associating a basic module with each channel

MultiSynth, FocusSynth, ScatterSynth

- synthétiser les sons et jouer leur masse spatiale à l'aide de contrôleurs
- synthesize sounds and play their spatial mass using controllers

SpatSynth, KaleidoSynth, AnimaSynth, BlenderSynth

- jouer des fichiers audio simultanément avec leur espace (Win32)
- play audio files simultaneously with their space (Win32)

SpatSampler, PolySpatSampler

- générer des textures à partir d'échantillons animés spatialement jusqu'à 64 canaux
- generate textures from spatially animated samples up to 64 channels

AnimaPlayer, FocusPlayer, Texturizer

- adapter une composition réalisée selon une certaine disposition spatiale pour une disposition haut-parlante différente en termes de nombre de canaux ou de leur emplacement
- adapt a composition produced according to a certain spatial arrangement for a different loudspeaker arrangement in terms of the number of channels or their location

Spat3D 864 / 1664 (if the source layout has at most 16 channels), SpaceConverter 64X, SpaceConverter-3L 64X, SpaceInFaders, ScaleLine 64X

- tester le fonctionnement et le routage des canaux
- test the operation and routing of channels

SimpleTest, SpatPeaks, SpherePeaks, FastPatch, VisualPatch

- calibrer un dispositif haut-parlant
- calibrate a loudspeaker system

SimpleTest, MultiLevels, SimpleBass, MultiAnalyzer

- contrôler les paramètres de plugins à l'aide de contrôleurs non standards (Win32)
- control plugin settings using non-standard controllers (Win32)

ZyliaTouch,

 

 

Séries et familles / Series and families 

"Spat" : pour "spatialisation", l'interface utilisateur est basée sur une représentation spatiale symbolique

 

"Layers" : la dimension verticale du dispositif haut-parlant est organisée en couches, jusqu'à 4. Cette conception permet d'optimiser

 

"Mass" : ils traitent des sources multiphoniques, généralement jusqu'à 8 ou 16 canaux, qui sont organisées spatialement selon des formes pré-établies (cube, cercle, ligne, grille...), qui sont librement modifiées et combinées.

 

"Scale" : variantes de la série "Mass" dans lesquelles les canaux d'entrée ne sont pas groupés par formes mais selon une disposition manuelle libre. Les possibilités de transformations sont limitées à la position et à l'extension/contraction du groupe (libre dans les trois dimensions).

 

"Focus" : ils traitent par défaut l'ensemble des canaux d'un dispositif spatial en appliquant leur effet sur une zone sphérique de position et de taille variable, pouvant aller d'un point unique à l'ensemble des canaux. Ils permettent de combiner des traitements multicanaux massifs avec un contrôle simple (le "focus") et donc d'obtenir des effets complexes qui restent . Ils sont déclinés principalement sous la forme d'effets : filtre, délai, réverbération, modulateur en anneau, granulateur, pitch shifter, vocoder.
Ils ont également la possibilité de traiter n'importe quelles sources de 1 jusqu'à 64 canaux, les regroupements étant effectués automatiquement sur les canaux disponibles.

 

"Scatter" : ils fonctionnent en espace discret et traitent tous en interne 64 canaux.

 

"Kaleido" :

 

"Uni" : traitements multicanaux parallèles

 

"Multi" :

 

"Simple" :

 

 

 

x64
(Win VST3 & Mac AU)

Spatial Mass (spatialization)

 

 

Reminder: these plugins process only the amplitudes and don't transform the sound in any other ways. They are intended to work with real loudspeakers spaces and don't use spatial compression or virtualization.

space
type

PDF

1/2 inputs > n outputs

Spat3D 218X, 236X, 264X, 280X

spatial "paint brushes" or "panners" with up to 80 outputs, free speakers positions, separate and global Area settings, dual view for easy positionning, Polar controls and Center Compensation settings for sphere like arrangements

"3D"

FR/EN

 

SpatLayers 264-4, 264-3, 248-3

same purpose than the Spat3D but with a three or four height layered structure making the elevation control more accurate and easier to set for irregular and periphonic speakers arrangements

layers

FR

 

AnimaSpat3D 64X, 48L

advanced spatial animations with combined LFOs

"3D" layers

FR/EN

 

SpatKeys 64X

send the input to all the outputs you want with a MIDI keyboard, record the spatialization positions and movements as a MIDI notes sequence !

multi

 

 

LightWave 125X

use a poly pressure compatible controller to modulate the outputs amplitudes (also with a multimode filter)

multi

 

 

SpatLine 64X

up to 64 channels "auto-panner", with keyboard, envelope and LFO modulations

multi

FR

 

SpatSteps3D 36X, 64X

3D nodes path based animation

"3D"

FR

 

SimpleSend 264X

as said...

multi

 

 

InGrid 164X, 175X

fixed layout discreet "panner" without interpolations

other

 

8 inputs > n outputs

Spat3D 836X

up to 8 separate inputs with possible independant automations, to use as a multi-panner or as a spatialization engine controlled by other plugins

"3D"

FR

 

SpatMass 864X

the inputs are grouped together according to basic spatial shapes (Cube, Sphere, Rings, Lines, Chaos) that can be combined and automated

"3D"

FR

 

ScaleMass 864X

the inputs are manually arranged as whished and then moved and scaled together

"3D"

 

 

OctoMass 864X

the inputs are organized upon the capsules' positions of the Spatial Mic or the OctoMic ambisonic microphones ; the spatial transformations are limited compared to the other "Mass" plugins

"3D"

 

 

MassLayers 848L

same features than the SpatMass but with a layers organization that is easier to use with irregular and periphonic speakers layouts

layers

 

 

AnimaSpat 836X, 864X, 848L

advanced spatial animations with combined LFOs applied to the same spatial shapes than the SpatMass and the MassLayers

"3D" layers

FR/EN

 

MassKeys 864X

play "spatial chords" with a MIDI keyboard

multi

 

 

SimpleSend 864X

as said...

multi

 

16 inputs > n outputs

Spat3D 1664X

up to 16 separate inputs with possible independant automations, to use as a multi-panner or as a spatialization engine controlled by other plugins

"3D"

yes

 

SpatMass 1618X, 1636X, 1664X

the inputs are grouped together according to basic spatial shapes (Cube, Sphere, Rings, Lines, Planes, Chaos) that can be combined and automated ; the 1618X version has also four modulators for simple animations

"3D"

yes

 

SimpleSend 1664X

as said...

multi

 

n inputs > n outputs

MultiMass 64X

combines up to 64 inputs as four 16 channel spatial shapes that can be morphed separately or together (quite CPU intensive !)

"3D"

 

 

FocusMass 36X, 64X

virtual sphere that is used to control the amplitudes of a whole system according to its position and its size

"3D"

 

 

MassInFaders 3264X

control the amplitudes of up to 32 inputs to a combination of up to 64 outputs

multi

 

 

ScaleMass 2436X, ScaleMass 3264X

define the spatial position of up to 24/32 inputs, then move and scale them as a group among the three axis

"3D"

 

 

SpaceScaler 64L

move and scale up to 64 inputs at once in up to three 24 channels height layers

layers

 

 

ScaleLine 1864X, 6418X, 64X

distribute/compress up to 64 inputs along a virtual line of up to 64 outputs, with mass size and shape (the 64 x 64 version is more suitable for spatial conversions)

other

 

 

SpaceShifter 16x4

moves / compress / expands a complete space to a side or a height (must be a regular speakers network)

other

 

 

SpaceRotator 12+4x4

rotates a complete space (must be a symmetrical speakers network)

other

 

 

DisPatcher 64X

aleatory dispatches a selected range of inputs to a selected range of outputs (no interpolations)

multi

 

 

DisOrganizer 64X

curve based live modulated channel mapping (no interpolations)

multi

 

others

MassBlender 64X

morphing between arbitrary groups of channels

"3D"

 

 

SpaceXplorer 328X, 3216X

use a virtual ensemble of microphones to explore a 32 channels (also virtual) space, then use these 8 / 16 channels as you want...

"3D"

 

 

TetraMass 464X

special SpatMass version to use with A-Format close up recordings made with 1st order ambisonics microphones

"3D"

 

 

ZyliaMass 1964X

special SpatMass version to use with close up RAW recordings made with the Zylia ZM-1 microphone

"3D"

 

"Effects"

 

 

Reminder: these plugins process the sound in parallel (discreet multichannel) or combine their effect with the same kind of spatial mass processings than the previous ones.

 

 

Amplitude

UniGain 64X

simple 64 channels level control

multi

 

 

KaleidoSpat 64X

a kind of spatial granulator...

multi

FR

 

KaleidoMass 864X

idem with up to 8 inputs

multi

 

 

DynaMover 64X

64 LFOs based amplitude animator and dynamic shaper

multi

 

 

UniComp 64X

dynamic compressor/expander, with independant channels processing and a reasonable quality

multi

 

Delay

FocusDelay 36X, 64X

variable position and area size multichannel modulated delay

"3D"

(FR)

 

Scatterizer 64X

combines 64 filters and delays which values can be set and animated according on a 64x64 graphic matrix

multi

FR

 

MiniDeco 64X

time decorelator and multidelay with simple global settings

multi

 

 

Distances 64X

Haas effect inspired multi-delay

"3D"

 

 

AmbiFX 5X

5th order (36 channels) non linear ambisonics processor (apha version)

other

 

Filters

FocusFilter 36X, 64X

variable position and size multichannel multi filter

"3D"

(FR)

 

KaleidoSpat 64X

a kind of spatial granulator...

multi

 

 

Scatterizer 64X

combines 64 filters and delays which values can be set and animated according on a 64x64 graphic matrix

multi

FR

 

UniQ 64X

64 channels high order single multimode filter

multi

 

 

MultiQ 32-64X

4 EQ that can each process up to 8 different inputs channels (apha version)

multi

 

 

AmbiFX 5X

5th order (36 channels) non linear ambisonics processor (apha version)

other

 

Grains

FocusGrains 64X

the size, the speed and the pitch of grains are controlled from their spatial position according to the place and the size of the focus' area (Windows only)

"3D"

(FR)

 

AnimaGrains 864X

uses the LFOs based spatial animations of the AnimaSpat to control the size, the speed and the pitch of eight grains (Windows only)

"3D"

 

 

MassGrains 1664X

process 16 grains (size, speed and pitch) according to spatial shapes that can be modulated and combined (Windows only)

"3D"

 

 

ScatterGrains 64X

 

multi

 

 

KaleidoSpat 64X

a kind of spatial granulator...

multi

FR

Reverberation

UniVerb 64X

discreet multichannel reverberation, can have a very long decay (Windows only)

multi

 

 

FocusVerb 36X, 64X

the direct/wet mix is controlled from the spatial position of up to 64 channels, according to the place and the size of the focus' area (the 64 channel sounds better but is Windows only)

"3D"

(FR)

 

ScatterVerb 64X

 

multi

 

 

DiffusVerb 64X

 

"3D"

 

 

UniVolver 32X

alpha stage 32 channels convolution ! (Windows only)

multi

 

Spectral

SpectraSplitter 8X, 16X

"splits" a mono input into 8 or 16 frequency bands that can be used directly or with further spatial processing

multi

FR

 

SpectraMass 36X, 64X

"splits" a mono input into 16 frequency bands then process them as a group according to the ScaleMass approach and 8 LFO animators

"3D"

 

 

SpectraShaper 1636X, 1664X

"splits" a mono input into 16 frequency bands then process them as a shape according to the SpatMass approach

"3D"

 

 

FocusRing 36X, 64X

the frequency of 36/64 ring modulation oscillators is controlled from their spatial position, according to the place and the size of the focus' area

"3D"

(FR)

 

FocusShifter 64X

upward only pitch shifting which is controlled from the spatial position of up to 64 channels, according to the place and the size of the focus' area (Windows only)

"3D"

(FR)

 

FocusVox 36X

FFT vocoder with integrated 36 channels basic synthesis generator (Windows only)

"3D"

 

 

Substractor 32X

32 channels FFT spectral substractor, can be used as a "noise" remover (Windows only)

multi

 

Others

 

 

 

 

 

AmbiFX 5X

5th order (36 channels) non linear ambisonics processor (apha version)

other

 

Instruments

 

 

Reminder: these plugins don't process any audio input, but generate one (synths) or play and process audio files (sample based).

 

 

Synthesis

SpatSynth 3D-36X, 64X, 48L

a monophonic synthetic brush with a lot of possible colours and grains...

"3D" layers

 

 

AnimaSynth 836X, 864X

semi-modular too complicated

"3D"

 

 

FocusSynth 36X, 64X

additive-like focus driven 36/64 channels synthesis

"3D"

 

 

KaleidoSynth 64X

spatial granular

multi

FR

 

UniSynth 64X

simple to use and surprizing

multi

FR

 

MultiSynth 64X

 

multi

FR

 

AggregaSynth 24-36X

 

"3D"

 

 

MassSynth 1636X, 1664X

 

"3D"

FR

 

ScatterSynth 64X

 

multi

FR

 

BlenderSynth 64X

 

other

FR

 

SynthXplorer 328X

 

"3D"

 

Sampling

FocusPlayer 36X, 64X

plays 36 or 64 times the same audio file with independant speed and filters, modulated according to their spatial position and the place and the size of a focus' area

"3D"

 

 

Texturizer 64X

plays 64 times the same audio file with independant speed, FM cross synthesis and filter

multi

FR

 

AnimaPlayer 836X, 864X, 848L

plays eight different audio files (or the same one) and process their spatial position, their pitch, amplitude and filters according to a combination of LFOs

"3D" layers

 

 

MultiPlayer 32X

simple 32 audio files player

multi

 

Other

SpatStrument 218X, 264X, 248L

exception to this instruments category that is made to process the sound coming from a hardware ou a software instrument and play it together with a Spat3D like section

"3D" layers

FR

Utilities

 

 

Setup

SimpleTest 64X

signal test generator, can use a wave file in addition to common waveforms, automatic cycles on a range of outputs with continuous or iterative signals

multi

 

 

MultiLevels 32X, 64X

simple parallel gain control (-70 > +12dB) with mutes, can be also used as a spatial mass processing tool

multi

 

 

SimpleAnalyzer 164X, 864X

shows one / eight signals picked from 64 inputs

multi

 

 

MultiAnalyzer 18X, 32X, 64X

up to 64 simultaneous frequency analyzers !

multi

 

 

SpacePeaks 3DX, SpacePeaks Mini

peak-meter in a pseudo-3D space

"3D"

 

 

SpherePeaks 36X

peak-meter in a pseudo-sphere space

"3D"

 

 

SimpleBass 18X, 36X, 64X

multichannel bass manager with variable order crossovers, low-cut filters for direct outputs, each channel can be sent to up to four subs

multi

 

Patches

SimplePatch 18X, 36X

wires based patch bay

multi

 

 

SquarePatch 32X, 64X

wires based patch bay with "optimized" layout

multi

 

 

FastPatch 64X

input selection for each output

multi

 

 

VisualPatch 64X

(apha version)

 

 

Conversions

SpaceConverter-3D 36X, 64X

3D based loudspeakers space converter

"3D"

 

 

SpaceConverter-3L 64X

layer based loudspeakers (up to 3 x 24) space converter

layers

FR

 

ScaleLine 64X

contract or extend a series of points along a logical line (can be a spiral or a network)

other

 

 

SpaceInfaders 64X

amplitude based loudspeakers space converter

multi

 

Controllers

 

 

Reminder: (not) thanks to Steinberg these plugins cannot (yet) send MIDI messages. Instead you can directly connect the parameters between plugins. Please look at the Win32 list below for more.

 

 

 

ScaleControl 3DX

 

 

 

 

ShapeControl 3DX

 

 

 

 

SphereControl 8X, 16X

 

 

 

 

NodeControl 3DX

 

 

 

 

 

x64 64 channels reverberations : what differencies?

(note that they actually only work in the Windows version)

 

use

processing mode

UI

parameters control

automation

UniVerb

 

discreet

parametric

global Mix

Mix

ScatterVerb

 

discreet

parametric

channel based, via the Matrix

 

FocusVerb

 

discreet

parametric

channel based, via the Focus

Send, via the Focus size, position and shape

DiffuseVerb

 

 

3D

global diffusion area

no

 

 

 

Win32

Spatial Mass (spatialization)

(with the red background: the plugins that have - yet - no equivalent in the x64 series)

1/2 inputs > n outputs

Spat3D 18, 32, 64

free 3D spatial layouts

 

Distances 3D8, 12

 

 

Spat2D-3D

including 22.2

 

SpatSurround 2D32, 64

 

 

SpatSurround 3D

dedicated version for the cinema formats up to 7.1.5

 

AnimaSpat 2D

 

 

AnimaSpat 7

dedicated version for the cinema format 7.1

 

Surroundizer

 

8 inputs > n outputs

Spat3D 832, 864

 

 

SpatMass 843D, 825

 

 

SpatMass H818, H824

 

 

ScaleMass 843D

 

 

SpatMorph 3D

 

 

SpatMass A813

dedicated version for the cinema formats up to 7.1.5

16 inputs > n outputs

SpatMass 1643D

 

 

ScaleMass 1643D

 

 

SpatMass H1624

 

n inputs > n outputs

ScaleMass 2D18

 

 

ScaleMas 17.1, H1618Mod

 

 

SpatFocus 25D, 43Dn H18

 

others

SpatLevels 1632

 

 

SpatLevels 216

 

"Effects"

Amplitude

LevelMorph 64

 

 

SpatLevels 818, 824

 

Delay

FocusDelay 43D

 

 

MiniDeco 64

 

 

MultiDelay 18

 

 

SpatDelay 1613A, 1.16.24

 

 

 

 

Filters

FocusRez 43D

 

 

MultiFilter 18

 

Grains

FocusGrains 43D

 

Reverberation

FocusVerb 43D

 

 

MultiVerb 16

 

Spectral

SpectraMass 843D, 1643D

 

 

SpectralSplitter 32

 

Others

MultiPitch 32, 64

 

 

SpectraSpatFX 813

 

 

ExtensFX 18

17.1

 

NoiseReductor S

 

Instruments

 

SpatSampler 3D-64, 43-2D, L-16, 3D18, H24ST

 

 

PolySpatSampler 13.1, 18,

MPE

 

MultiMassSampler 843D

MPE

 

AleaSampler

 

 

MultiSampler 32, 64

 

 

ZoneSampler 818

 

 

KaleidoPlayer 1643D, 64, H18, 24, 128

 

 

KaleidoPlayer A13

 

 

MultiKaleido 32, 64

 

 

OctoStretcher 16

 

 

MultiStretcher 1643D, H24

 

 

PenSampler 25, 43, 128

 

 

AnimaSampler 16

 

 

SplitSampler 24

 

 

LightPads 25

 

Utilities

Setup

SimpleTest 64

 

 

MultiLevels 32, 64

 

 

BassManager 604

 

 

 

 

 

 

 

 

 

 

Controllers

Converters

ZyliaTouch

 

 

3D MIDI-Z

 

 

3D MIDIRudder

 

 

 

 

Processors & Generators

 

 

 

 

 

 

 

 

 

MIDIPG