Acousmodules

SpatStruments

The Guide!

Spatialization

Effects

Sampling

Synthesis

Utilities

Win32/Linux

MIDI/Controllers

Resources

 " E F F E C T S "

Au lieu de simplement spatialiser des sons déjà traités par des procédés classiques, il est souvent plus intéressant de les considérer dans leur ensemble et d'intégrer le traitement de l'espace multicanal au même titre que les autres types de transformations.
Ce traitement peut s'effectuer par canal en parallèle (séries " Uni" et "Scatter"), ou en liant certains paramètres d'effet à ceux de spatialisation (série "Focus" par exemple).
Vous trouverez également dans la section Ressources une liste assez complète de plugins d'effets multicanaux.

Notes : tous les plugins 64 bits qui utilisent la FFT ou la convolution sont basés sur le framework de Elena Design et ne pourraient exister sans son travail (www.elenadomain.it/). Ils devraient également fonctionner sur MacOS au 2ème semestre 2022.
Les plugins de réverbération sont basés sur les modules TimeDomain qui ne sont actuellement pas disponible pour MacOS.

Instead of simply spatializing sounds already processed by classics, it is often more interesting to consider them in together and integrate multichannel space processing into the same other types of transformations.
This processing can be carried out by channel in parallel ("Uni" and "Scatter" series), or by linking certain effect parameters to those of spatialization (for instance "Focus" series).
You will find also in the Resources section a rather complete list of multichannel effect plugins.

Notes: all the 64 bits plugins that use FFT or convolution are based on the framework of Elena Design and could not exist without her work (www.elenadomain.it/). They should also work on MacOS in the 2nd half of 2022.
Reverberation plugins are based on TimeDomain modules which are currently not available for MacOS.

 

Comparative of the main features

 

inputs

outputs

spatial

effect type

animations

OS

AmbiFX

(36)

(36)

ambix

filter + reverberation + order modifier

-

W, M

AnimaGrains

1

64

3D

granular processor + spatialization

multiple

W, M

AnimaPitch

1

36 / 64

3D

8 channels pitch shifter + spatialization

multiple

W

CoulourVerb

1->8 / 64

8 / 64

multi

FFT reverberation *

-

W

DiffuseVerb

64

64

3D

algorithmic reverberation

-

W

Decimator

64

64

multi

spectral processor *

-

W

DynaMover

1->64

64->1

multi

amplitude modulation

4 LFOs

W, M

DynaSplitter

1

10

multi

amplitude demodulation

-

W, M

FocusDelay

1->64

36 / 64

3D

delay

4 LFOs

W, M

FocusFilter

1->64

36 / 64

3D

filter

4 LFOs

W, M

FocusGrains

1->64

64

3D

granular processor

4 LFOs

W, M

FocusPhase

1->64

36 / 64

3D

phasing

4 LFOs

W

FocusPitch

1->64

36 / 64

3D

pitch shifting *

4 LFOs

W

FocusRing

1->64

36 / 64

3D

 ring modulator

4 LFOs

W, M

FocusShifter

1->64

64

3D

frequency shifting

4 LFOs

W

FocusVerb

1->64

64

3D

algorithmic reverberation

4 LFOs

W

FocusVox

1->36

36

3D

 vocoder

 

W

IRBlender

1->6

64

multi

convolution reverberation * + spatialization

-

W

IRVerb

16 / 32

16 / 32

multi

convolution reverberation *

-

W

KaleidoCutter

1

64

multi

amplitude modulation

 

W, M

KaleidoTone

1

64

multi

filter modulation

 

W, M

MassGrains

1 / 16

64

3D

granular processor

 

W

MassModeler

 

36 / 64

3D

FFT filter * + delay/resonator + spatialization

 

W

MiniDeco

1->64

64

multi

delay

-

W, M

MiniFreezer

16

16

multi

reverberation

-

W, M

MiniRez

1->64

64

multi

resonator

-

W, M

MorphFIR

16

16

multi

FFT filter *

 

W

MultiFreezer

32 / 64

32 / 64

multi

FFT freezer *

-

W

Pitch'nFilter

1->64

64

multi

pitch shifting * + filter

-

W

QuadDelay

 

64

multi

delay

-

W, M

Room 64

1 / 64

64

multi

delay + filter + reverberation

-

W

Roomulator 64

1 / 64

64

multi

pitch + delay + filter + reverberation

-

W

ScatterGrains

1->64

64->1

multi

delay

3 LFOs

W

Scatterizer

1->64

64->1

multi

  delay + filter

4 LFOs

W, M

ScatterPitch

1->64

64->1

multi

pitch shifting *

4 LFOs

W

ScatterVerb

1->64

64->1

multi

algorithmic reverberation 

 

W

SpaceBrush

2

18 / 64

3D

 spatialization + filter + reverberation

-

W

SpacedComp

16

16

multi

dynamic compression

-

W, M

SpacedConvo

16

16

multi

convolution

-

W

Spaced-DR

16

16

multi

delay + reverberation

-

W

SpacedEQ

16

16

multi

filter

-

W

SpacedFilter 16 / 64

16 / 64

16 / 64

multi

multimode filter

-

W, M

SpacedShifter

16

16

multi

frequency / pitch shifting

-

W

SpatDelay

1

36 / 64

3D

delay + spatialization

-

W, M

SpatHaas

1

36

3D

delay

-

W, M

SpectraMass

1

36 / 64

3D

 + spatialization

 

W, M

SpectraMover

1

32

multi

FFT filter *

 

W

SpectraShaper

1

36 / 64

3D

filter + spatialization

 

W, M

SpectraSplitter 8 / 16

1

8 / 16

multi

filter 

-

W, M

Substractor

32 / 64

64

all

FFT *

-

W

TouchFilter

1->64

64

multi

filter

-

W, M

TouchShifter

1->64

64

multi

pitch shifting *

-

W

UniComp

64

64

all

dynamic compression & expansion

-

W, M

UniFIR

64

64

all

 FFT filter *

-

W

UniGain

64

64

all

level

-

W, M

UniIR 32

32

32

all

convolution reverberation *

-

W

UniPhase

64

64

all

phaser, 2 versions

-

W

UniQ

64

64

all

high Q filter

-

W, M

UniRing

64

64

all

 ring modulator

-

W, M

UniShift

64

64

all

pitch and frequency shifting *

-

W

UniTilt

64

64

all

tilt filter

-

W

UniVerb 64 / 36G

36 / 64

36 / 64

all

algorithmic reverberation

-

W

ZoneDelay

64

64

3D

delay

-

W, M

ZoneFilter

64

64

3D

filter

-

W, M

ZonePitch

64

64

3D

pitch shifting *

-

W

ZoneVerb

64

64

3D

algorithmic reverberation

-

W

* based on ElenaDesign's Synthedit modules and framework
Note that most of the plugins that use a "3D" space view can import and export their spatial configuration files, which are compatible with all the similar acousmodules. 

 

Global downloads

Bundle

The bundles contain a selection of most plugins in each category, but not always the more recent versions: look at the Current build dates.
When there is several versions with different number of channels it is the lowest one which is included.


 Windows Effects Bundle - 2022-03  
(ColourVerb 8, ColourVerb 64, DiffuseVerb 64, DynaMover 64, FocusDelay 36, FocusFilter 36, FocusPitch 64, FocusRing 36, FocusShifter 64, FocusVerb 64, FocusVox 36, IRBlender 12-64, KaleidoCutter 64, KaleidoTone 164, MassModeler 1636, MiniDeco 64, MiniRez 64, MorphFIR 16, Pitch'nFilter 64, QuadDelay 64, Room 64, ScatterGrains 64, Scatterizer 64, ScatterPitch 64, ScatterVerb 64, SpaceBrush 218, SpaceBrush 264, SpacedComp 16, SpacedConvo 416, SpacedDR-16, SpacedEQ 16, SpacedFilter 16, SpacedFilter 64, SpacedShifter 16, SpatDelay 1636, SpatHaas 136, SpectraMass 36, SpectraMover 32, SpectraShaper 1636, SpectraSplitter 8, SpectraSplitter 16, Substractor 32, TouchFilter 64, TouchShifter 64, UniComp 64, UniFIR 64, UniGain 64, UniQ 64, UniRing 64, UniVerb 64, ZoneDelay 64, ZoneFilter 64, ZonePitch 64, ZoneVerb 64)


MacOS Effects Bundle - 2022-04  
(DynaMover 64, FocusDelay 36, FocusFilter 36, FocusRing 36, KaleidoCutter 64, KaleidoTone 164, MiniDeco 64, MiniRez 64, QuadDelay 64, Scatterizer 64, SpacedComp 16, SpacedFilter 16, SpacedFilter 64, SpatDelay 1636, SpatHaas 136, SpectraMass 36, SpectraShaper 1636, SpectraSplitter 8, SpectraSplitter 16, TouchFilter 64, UniComp 64, UniGain 64, UniQ 64, UniRing 64, ZoneDelay 64, ZoneFilter 64)

Fast Help pdf

The essential document that describes all the plugins parameters!
It doesn't replace good manuals (that don't exist anyway ...) but should be enough for everyone to use the plugins properly.
To be completed with the documents and videos listed on the
Resources page.
 Acousmodules Effects Fast Help (march 2022 edition)  

+ Configs & Presets

The spatial configurations files to be imported/exported in most plugins based on a "3D" graphical channels organization
Spatial Configs - 2022-09  

Soon, a selection of plugins' presets for all categories, just unpack in:
Windows: User/Documents/VST3 Presets/AcousModules  -  Mac: /User/Library/Audio/Presets/AcousModules
Windows Presets       Mac Presets  
(the archive may contain folders corresponding to plugins you have not downloaded, but nervermind, they don't take much space)

The files

VST3 Windows                  Mac AU       MacIntel VST3                 (for everybody)

 

Amplitude - Filter - Delay - Reverberation - Spectral - Pitch - Granular - Combinations

 

 

A M P L I T U D E

 

 

U n i G a i n   6 4

 

 

It would be hard to make a simpler plugin : only one controller for 1 to 64 channels levels !
But it can be very useful to play and automate a multichannel object's volume in Reaper with a MIDI controller, or just as an intermediate gain adjustement between some plugins.
If you need to change the level of individual channels see the MultiLevels.

 

Current build date: 13/12/2019
Status:

64 x 64 

Windows 

MacOS  

 

 

D y n a M o v e r   6 4

 

 

Based on the same UI and engine provided by the Scatter series, it allows to control how a bunch of LFOs (64...) modulate 64 channels' amplitudes, for slow in sync waves effects up to chaotic agitations of fragments.
Since the LFOs' rates can go up to audio frequencies, it can also create interesting AM effects.
It can be used on a multichannel buss or with a mono input, in that case it can behave also like a kind of chaotic spatialization tool.

 

Known issue: some values are reinitialized when connecting / deconnecting a patch wire.
Current build date: 18/04/2020
Status: 

1 ~ 64 x 64

Windows 

MacOS  

 

 

U n i C o m p   6 4

 

 

Basic 64 channels compressor-limiter-expander.
I confess that I am very far from being a compression lover (be it dynamic, bit rate or spatial...) but there is of course some cases where it can bring interesting or usefull effects.
This one processes each channel separately without any inter-channel linkage (thus it will not work with ambisonic encoded sounds) AND it behaves also as a dynamic expander to sculpt the sounds' material (be cautious!).
It can be used as a soft peak limiter, but don't expect the transparency and accuracy you may find in a high grade plugin like the 16 channels Barricade from ToneBoosters or Reaper's plugins (up to 64 channels) ...

 

Current build date: 10/06/2020
Status: 

64 x 64

Windows  

MacOS  

 

 

S p a c e d C o m p   1 6

 

 

16 channels dynamic compressor with separated settings for each channel and visual spatial arrangement (not spatialization).
Each object has controls to:
- activate (Ctrl+click)
- set the threshold (0 to -40 dB)
- adjust the compression ration
- adjust the gain (0 to + 24 dB)

 

Known issues: does not support parameters automation
Current build date: 11/04/2022
Status: 

16 x 16 (am3d)

Windows  

MacOS  

 

 

D y n a S p l i t t e r   1 1 0

 

 

Very simple envelope to channel processor.
It can be used to feed a SpatMass plugin for interesting cinetic effects.
See also the DynaSlider 864 in the Spatialization section.

 

Current build date: 17/08/2022
Status: 

1 x 10

Windows + MacOS VST3  

 

 

 

 

F I L T E R

 

 

(for up to 64 channels parallel EQs, see the free plugins from MCFX, IEM and MeldaProduction)

 

U n i Q  6 4

 

 

Simple multichannel wraping of RH Biquad Filter.
There is already some excellent free 64 channels EQ (MCFX, IEM) but sometimes I need a simpler yet even more effective filter, and this ones has a steepness that can go up to the 16th order !
As always : be very cautious with the PeakGain slider...

 

Known issue: no gain compensation and limiter!
Current build date: 04/08/2019
Status:

64 x 64 

Windows  

MacOS  

 

 

U n i T i l t  6 4

 

 

Simple application of the Tilt EQ principle to up to 64 channels in parallel. Nothing fancy but it can be very useful nonetheless!
The horizontal position controls the tilt center frequency and the vertical the balance between the Low and High frequencies.

 

Current build date: 20/07/2022
Status:

64 x 64 

Windows  

 

 

 

U n i F I R  6 4

 

 

Thanks to the incredible SE modules from Elena Design an FFT based all-channels filter (multi-mono). It can be used to draw very precise or effective curves and to produce interesting spectral effects:
- up to 64 processing channels
- 3 interpolation modes: Linear, Spline, Lagrange
- "None" mode to generate additive like spectrums
- the curves can be saved and exchanged with the other "FIR" plugins.

 

Current build date: 21/09/2021
Status:

64 x 64

Windows  

 

 

 

U n i P h a s e   6 4  (A & B)

 

 

Simple multichannel phaser with linear or chaotic distribution of the frequency values above up to 64 channels.
There is two versions, named A & B, that produce different tones and can be combined by chaining the two plugins (the 2nd one must be set with a multichannel input).
Attention: when used with only 1 or 2 inputs the total amount of energy can be very high, please lower the input sound level!

 

Current build date: 14/05/2022
Status:

1 ~ 64 x 64 

Windows  

 

 

 

S p a c e d E Q   1 6

 

 

Easy setting of a 3 bands EQ for each channel, following or not a visual spatial arrangement.
5 buttons/sliders for each object:
- Low Shelf gain (150 Hz +/- 18 dB)
- Peak slope
- Peak frequency
- Peak gain (+/- 18 dB)
- High Shelf gain (8 kHz +/- 18 dB)

 

Known issues: does not support parameters automation
Current build date: 11/04/2022
Status: 

16 x 16 (am3d)

Windows  

 

 

 

S p a c e d F i l t e r   1 6  /  6 4

 

 

Simple multichannel filter with separate setting per channel and visual arrangement to suite the sound or the space's.
All the controls are directly set on the objects:
- activate / bypass (Ctrl+click)
- Low-Pass or High-Pass selection (Ctrl+click)
- 12 or 24 dB (Ctrl+click)
- cutoff frequency (Shift+drag)
- 16 channels version: MIDI CCs 1 to 16 are directly set to control the frequency values

 

Known issues: the 64 channels version does not support parameters automation
Current build date: 11/04/2022 - 31/01/2022
Status: 

16 x 16 / 64 x 64 (am3d)

Windows  

MacOS  

 

 

F o c u s F i l t e r   3 6  /  6 4

 

 

It processes the entire space at once, with the filters values depending of the "spot" position and its size.
- 36/64 independantly controlled multimode filters
- 4 modes : LowPass, HiPass, BandPass and BandReject
- global resonance : attention, the output level cvan be very high !
- inertia setting for slow evolutions
With the Modulation level at "0" and the Focus Size at its maximum the plugin becomes a quite normal 36/64 channels multimode filter...

Video presentation (french)  

 

Current build date: 10/03/2022
Status:

1-36 x 36 / 1-64 x 64 (am36 / am64)

Windows  

MacOS  

 

 

F o c u s P h a s e   3 6  /  6 4

 

 

36 / 64 channels phaser with independant control of the cutoff frequencies according to the focus distance and shape relative to their spatial position.
The focus position and the distribution factors can be animated.
Interesting effects can be obtained by chaining two or more FocusPhase with the same spatial layout but different focus zones and animations ...

 

Current build date: 15/05/2022
Status:

1-36 x 36 / 1-64 x 64 (am36 / am64)

Windows  

 

 

 

Z o n e F i l t e r   6 4

 

 

In this small series the schematic view does not serve to spatialize the inputs but to set an effect values, channel by channel, according to the speakers positions ... or not.
One of the simplest use is for instance to link the relative height to the filtering, giving less high frequencies for the sound components at the bottom and less low frequencies for those at the top level in order to accentuate the height perception.

 

Current build date: 25/07/2022
Status:

64 x 64 

Windows  

MacOS  

 

 

T o u c h F i l t e r   6 4

 

 

Use a multitouch controller that can send Polyphonic Aftertouch messages to sculpt the spectral mass of sounds up to 64 channels.
- 64 multimode filters, up to 16th order
- global touch threshold, with curve shape and inertia settings
- Weight setting for each channel, usefull with controllers that don't have even captors

 

Known issues: may need some CPU according to the number of processed filters ; since the Peak filters are not limited they must be used with caution
Current build date: 12/01/2022
Status:

 1-64 x 64

Windows 

 MacOS  

 

 

M o r p h F I R  1 6

 

 

FFT based multi-channels filter where you can draw the effect for each channel.
The plugin can be used as a direct multichannel effect or to feed spatial mass plugins like the SpatMass.
- 3 interpolation modes: Linear, Spline, Lagrange
- "None" mode to generate additive like spectrums
- the curves can be saved and exchanged with the other "FIR" plugins
Up to 16 nodes can be morphed following independant rules for their frequency and amplitude positions:
- Derive:
- Chaos: random shift
- Shift: global plus ou minus value
 

 

Current build date: 21/09/2021
Status:

16 x 16

Windows  

 

 

 

 

 

D E L A Y

(see also the Scatterizer and the Spaced-DR)

 

M i n i D e c o   6 4

 

 

Its name doesn't start with "Uni" but it shared the series minimalistic UI and the unique application.
Its initial purpose was to bring subtle (or not) time decorelations on a multichannel source. In practice, it can produce a wide range of effects, from light flanger to bounce-like spatial effects, iterative lines with dramatic acceleration or deceleration curves and chaotic accumulations and resonances.
Three delay multiplicators (x5, x10, x20) allow to get long delays even when using a few channels in Liner mode, the maximum value of 10" being always the duration limit. If you need longer ones you can chain several MiniDeco ;-)
It can process all mono or multichannel inputs and "upscales" them as needed to the full 64 processing channels and outputs. You can also use for instance only the 16 first outputs to feed a SpatMass... the possibilities are nearly endless ;-)
See the Scatterizer for a more complex version.

 

Current build date: 12/09/2022
Status : 

 1 ~ 64 x 64 

Windows  

MacOS  

 

 

Q u a d D e l a y   6 4

 

 

It consists of four parallel 64 delay lines which have the same features that the MiniDeco.
The Gesture Pad controls the values of the four base delay times and its Inertia setting allows for extremely slow variations.
It can process from 1 to 64 inputs, and the 256 delays are mixed into the 64 outputs. It must be logically followed by a special plugin to group or to order them, like the DisOrganizer or one of the Mass or Convertor ones.

 

To do: parallel / serial option combinations
Current build date: 09/06/2021
Status : 

 1 ~ 64 x 64

Windows  

MacOS  

 

 

S p a t D e l a y   1 6 3 6   /   1 6 6 4

 

 

A sixteen taps delay where each tap is associated with a spatial point, all the sixteen ones being arranged, moved and animated as shapes and flocks among an up to 64 channels speakers system. More, these spatial structures can modulate the delay values, together with the input sound's amplitude.
- 16 independant delays up to 10" with feedback
- delays values can be set in a progressive order, linear or following an acceleration/deceleration adjustable curve and a random shift
- basic spatial shapes that can be moved, transformed and merged one into another: Sphere, Ring, Arch, Ray, Cube, Lines, Planes
- the X, Y and Z position of each spatial point and it distance from the center can modulate the Delay values
- manual selection and ordering of the delays' channels
- Flat, Decreasing or Increasing levels with acceleration curve
- Envelope Follower to modulate the Delay parameters
- Inertia setting for very slow delay/pitch evolution or harsh modulations
- integrated 16 channels TiltEQ that follow the delays height positions (Win only)
- the 36 channels version has also four LFO modulators to animate the Delay and the Shapes values

 

Current build date: 07/05/2022
Status: 

 1 x 36 / 1 x 64 (am36 / am64)

Windows  

MacOS  

 

 

F o c u s D e l a y   3 6  /  6 4

 

 

It applies the same principle with up to 36/64 delay lines with independant variable speed buffer reading according to the "spot" position and size.
It application range is very vast, from sliding resonant drones to scratch-like varispeed.
- 36/64 independant delay lines
- times from 0.001" to 10"
- global feedback
- Mono input mode : use it to spread the sound over all the outputs with variable delays
- you can chain several ones to obtain complex and longer multitap delays ;-)
See also the SpatHaas and the Room 64.

 

Current build date: 10/03/2022
Status:

1-36 x 36 / 1-64 x 64 (am36 / am64)

Windows  

MacOS  

 

 

S p a t H a a s   1 3 6

 

 

A kind of "Distance Based Delay Paning" that used the well known Haas effect to simulate the source position.
If this principle can work rather well in stereo, when the user is placed at the right position, it is a lot more complex matter when the sound can come from everywhere! It can thus also be considered as a "poor man WFS" that can be used in the production stage instead of in rendering ... which can be hazardous.
Nevertheless, it can generate some interesting effects, subtle or not, while playing with the spot position.
- space size 0 to 340 m!
- Curvature parameter for non linear responses
See also the more elaborated Room 64 below.

 

Current build date: 10/02/2022 (Mac )
Status: 

 1 x 36 (am36)

Windows  

MacOS  

 

 

Z o n e D e l a y   6 4

 

 

(see the ZoneFilter description for the global purpose of the "Zone" series)
- up to 64 delay channels
- global settings for the initial delay and the feedback
- the Delay values can follow the X, Y or Z axis

 

 

Current build date: 25/07/2022
Status:

64 x 64 (am64)

Windows  

MacOS  

 

 

 

 

R E V E R B E R A T I O N

 

 

U n i V e r b   6 4

 

 

64 discreet channels hall reverb.
It cannot intend to replace a multichannel reverberation (such as the free 64 channels / ambisonics FndReverb from IEM), but on the contrary of them that mix all the channels, this one preserves the multichannel separation. It is especially useful when doing multiple complex trajectories or when you want objects to keep their distinct spatial position and add a localized reverberation.
- very long duration up to 240 seconds (12" x 2 x 10)
- the "Mix" fader works as a "send" to allow automations without the usual "pump reverb" effect
- global Hi Frequency limit and Damp factor
- individual channels can be turned on/off (unused channels decrease the overall CPU use)
- decorelation parameter
- "quasi Freeze" button turns the duration to x20 and Mix to 100% wet
- currently Windows only... which is a shame since it is one of the more usefull plugins! Mac users stay tuned ;-)

 

Current build date: 30/09/2022
Status:

64 x 64 

Windows  

 

 

 

U n i V e r b   3 6 Q

 

 

Same engine and principle as the UniVerb 64, but with a three bands multichannel parametric EQ on the reverberation signal and "only" 36 channels ...

 

Current build date: 06/05/2022
Status:

36 x 36

Windows  

 

 

 

U n i I R  3 2

 

 

This very minimal convolution reverberation can load multichannel IRs up to 32 channels.
In its current stage it does not offer anything better than the MeldaProductions, MCFXVolver or Reaper's ReaFIR, but perhaps, later ;-)

 

Current build date:
Status:

32 x 32

Windows  

 

 

 

I R V e r b   1 6  /  3 2

 

 

Very simple convolution based reverberation which can use different IRs for each pairs of channels. It may not sound so interesting, but it can be when it is combined with any of the 8 inputs spatialization plugins ...

 

Current build date: 22/09/2021
Status:

1-16 x 16 / 32 x 32 

Windows  

 

 

 

S c a t t e r V e r b   6 4

 

 

Unlike the FocusVerb the ScatterVerb allows to set and to animate all the parameters independantly for each of the 64 channels, thanks to its hollistic matrix modulation !
The "Length" setting can push the reverbs durations up to one minute.
It can process from 1 to 64 inputs with its internal 64 processing lines, then output them from 64 to 1 outputs.

 

 

Known issue: some values are reinitialized when connecting / deconnecting a patch wire.
Current build date: 18/04/2020
Status: 

1 ~ 64 x 64

Windows  

 

 

 

F o c u s V e r b   3 6 / 6 4

 

 

The Focus principle allows to use reverberations in a not realistic way if you think of acoustic simulations, but that extends the spatial sculpting of sound.
Here this means to be able to place the reverberation effect on only a specific spatial area, and move/grow/shrink it across the whole space.
Since the focus' influence can also be negative, you can use it to make the dry sound to emerge from a point or an area.

The MacOS 36 channels version (deprecated) is based on Jezar's Freeverb and is not optimized, while the 64 channels version sounds better and is more efficient but is only available on Windows...

 

Known issue: the 64 channels version doesn't work on MacOS.
Current build date: 10/03/2022 (Mac 22/05/2020)
Status:

1-36 x 36 / 1-64 x 64 (am36 / am64)

Windows (64) 

  MacOS (36)  

 

 

D i f f u s e V e r b   6 4

 

 

As opposed to the UniVerb 64X which works in discreet mode, the DiffuseVerb, as its name suggests, can spread each channel effect onto its neighbour spatial channels and up to the whole space.
In this way, each of the 64 inputs is considered as a directionnal source, allowing the user to set the ideal balance between spatial accuracy and envelopment. Of course, this can be more demanding on the resources.
Thanks to the individual area settings and the free positionning of the points, with or without regard to their physical place, the DiffuseVerb can also be used as a dry spatial diffusor to merge the components of a multichannel sound like with a low order ambisonic coding or even more !
- 64 x 64 Hall reverberation lines
- global Duration up to 60" (and more with per channel variations)
- Diffusion Area from one channel to 64 according to their spatial proximity
- 64 channels pre-delay for subtle (or not) time decorelations
- Volume Compensation from 0 to - 24dB, to compensate or not to the diffusion accumulation
- random per channel variation of Duration and Damp Frequency

 

Current build date: 09/06/2020
Status: 
 

64 x 64 (am64)

Windows 

 

 

 

Z o n e V e r b   6 4

 

 

(see the ZoneFilter description for the global purpose of the "Zone" series)
- up to 64 channels reverb
- the dry/wet balance is set for each channel according to its visual position in space on the X, Y or Z axis
- the "speakers" points can be freely moved in other positions to obtain non linear

 

To do: change also the Length values
Current build date: 25/07/2022
Status:

64 x 64 (am64)

Windows  

 

 

 

C o l o u r V e r b   8  /  6 4

 

 

Convolution based reverberation with synthesized spectrums. Far from being natural its purpose is to explore interesting or weird colors ranging from short acceptable reverberations to inharmonic resonances:
- up to 64 independant processing channels
- two synthetic models: Noise and Harmonic that can be morphed together
- Derive: how much is the variation between channels
- global FFT filter
- the "8" version processes a mono input and distribute it on 8 outputs

 

Current build date: 28/09/2021
Status:

1 x 8 / 64 x 64 

Windows  

 

 

 

I R B l e n d e r   1 2 - 6 4

 

 

Variable blending of 12 stereo IRs on up to 64 outputs.
Attention, it may need some power with longer IR files!
- can process one, two or three stereo inputs
- each stereo input can be processed with up to four different IRs
- the 12 stereo IR files can be sent each to up to 8 outputs among 64
- the send level to the 12 IRs is dynamically set according the relatives positions of variable size "nodes" distributed freely in a virtual 3D space (the "Blender")

 

Current build date: 11/01/2022
Status:
 

2-6 x 64

Windows  

 

 

 

M i n i F r e e z e r  1 6

 

 

64 bits version of the old 32 bits VST2 OctoFreeze, also based on Freeverb.
Since it is based on a reverb algorithm it can introduce some bluriness into the sound but it can work for about every material.
See also the MultiFreezer 32 below.

 

Current build date: 27/09/2022
Status:

16 x 16

Windows

MacOS VST3  

 

 

S p a c e M a s s   1 6 6 4 F X

 

 

It is not per se a reverberation plugin but it makes use of reverberation to simulate distance attenuation.
Its features are exactly the same as the SpatMass 1664 version with in addition:
- 16 low-pass filters
- 16 independant reverberations
- the filter cutoff frequency and the reverberation send are driven by the distance of the each input from the center
- the center distance curve can be set from exponential to logarithmic, allowing to fine tune the effect to be quite realistic or not, including inverse control ...

 

Known issue: automation works only when the plugin's UI is visible; audio drop outs may occur when automating several shapes at once
Current build dates: 03/12/2022
Status:

16 x 64
(am64)

Windows  

MacOS  

 

 

 

 

S P E C T R A L

 

 

M u l t i F r e e z e r   3 2  /  6 4

 

 

Up to 32 or 64 channels FFT based spectral freezer.
On the contrary of the MiniFreezer above it can keep a very clean spectrum but it is intended to work with harmonic material and may give strange results when there is noise components ...
The FFT window size and the frame length values can help to adjust to the contents and the delay response when freezing.
The first 8 channels are always active but 9 to 32/64 can be selected separately for preserving resources or for other purpose.

 

Current build date: 28/09/2022
Status: 

32 x 32 / 64 x 64

Windows 

 

 

 

M i n i R e z   6 4

 

 

It is based on a Karplus Strong algorithm to generate variable resonant textures:
- up to 64 ins/outs
- 64 resonator lines with Damping factor
- the resonator frequencies can be organised according to a progressive line with variable chaos amplitude
- Agitation factor to modulate the Chaos value
- Low Cut and High Cut filters

 

Current build date: 09/01/2021
Status: 

 1 ~ 64 x 64

Windows  

MacOS  

 

 

U n i R i n g   6 4

 

 

64 channels Ring Modulator.
Since all the channels share the same settings, you may prefer the following FocusRing, but this one has the ability to mix the waveforms with a simple gesture, and can also use a variable waveform Sample&Hold as a Ring source for interesting effects...

 

Current build date: 05/06/2021
Status: 

64 x 64

Windows 

MacOS  

 

 

F o c u s R i n g   3 6  /  6 4

 

 

(a few decades ago Karlheinz Stockhausen would have liked it...)
- 36/64 Ring Modulators with variable waveform oscillators, independently controlled by the position, the size and the shape of the "focus" zone
- frequency
- Mono input mode option

 

Current build date: 10/03/2022
Status:

1-36 x 36 / 1-64 x 64 (am36 / am64)

Windows  

MacOS  

 

 

S p e c t r a S p l i t t e r   8

 

 

Splits a mono input into 8 spectral bands. It is not intended to be used directly but for example to feed the Spat3D 836X, or others 8 inputs plugins as the AnimaSpat.
- 7 crossover variable frequency filters between 125 / 250 / 500 / 1000 / 2000 / 4000 / 8000 Hz
- filters steepness up to 12th order for brick-wall bands !
- separated LowCut filters for each band
- visualization of the bands spectrum

 

Known issue: possible clicking or high level noises when changing the orders values
Current build date: 22/12/2018
Status: 

1 x 8

Windows 

MacOS 

 

 

S p e c t r a S p l i t t e r   1 6

 

 

Splits a mono input into 16 spectral bands:
- 15 Crossover and 15 LowCut filters
- fixed base frequencies with a 0.5/1.5 shifting coefficient
- frequencies curve can be set from "very exponential" to "very logarithmic"
- filters steepness up to 12th order for brick-wall bands !
- separated LowCut filters for each band
- visualization of the bands spectrum
- "slow motion" sinusoidal modulators

 

Known issue: possible clicking or high level noises when changing the orders values
Current build date: 03/02/2022
Status: 

1 x 16

Windows   

MacOS  

 

 

K a l e i d o T o n e   1 6 4

 

 

It applies first a SpectraSplitter 8 process to the mono input, then a eight channels delay before feeding the eight spatial processors.
It can produce a wide range of spatial and timbral animations, based on:
- 8 LFO sending 1 spectrum band to up to 64 outputs
- 6 waveforms with curve settings
- inputs/LFOs 2 to 8 can be synchronized with the 1st one (Master) and/or the previous one, with adjustable interval
- a multi-band peak follower can be used as a spatial modulator
- each of the 8 output positions can also respond to a random modulator triggered by a MIDI note
- Inertia setting for each channel band
- global LFO for the 1st/Master input channel
- Direct or Panned output mode
- direct MIDI CC control of the spatial position for each input (CC 1 to 8)
Since it works in channel mode you may have to insert after it a SpacedRoute plugin or another multi-inputs spatialization one like a SpatMass if you want to assign them to specific speakers or spatial positions.

 

Current build date: 29/01/2021
Status:

1 x 64  

Windows  

MacOS  

 

 

S p e c t r a M a s s   3 6  /  6 4

 

 

The SpectraSplitter part is associated with a SpatMass section together with a 16 channels delay. The 16 frequency bands can also be arranged in a different order to bring interestings effects...
- 16 frequency bands input splitter
- every features of the SpatMass plugins
- free bands' channels mapping
- +/- 50% global frequencies shifting control
- frequencies vales can follow a curve that can be set from "very exponential" to "very logarithmic"
- independant Left Side and Right Side crossover filters, up to 12th order
- each band can be delayed up to 10" with feedback, following an ascending or descending order
- Random order setting
- Acceleration curve
- 4 LFO based Modulators with wired modulation patch system
- Envelope Follower

 

Known issue: possible clicking or high level noises when changing the frequencies or the orders values; some values are reinitialized when connecting / deconnecting a patch wire; MacOS some UI elements may not be visible until you click on a patch jack.
Current build date: 30/03/2022
Status:

1 x 36 / 64 (am36 / am64)

Windows   

MacOS 

 

 

S p e c t r a S h a p e r   3 6  /  6 4

 

 

The combination of a SpectraSplitter with a ScaleMass plus a multidelay and other goodies make these plugins a powerful link between a spatialization tool and a multi-effect.
The mono input is first "splitted" into 16 frequency bands (fixed values crossover filters from 62.5 Hz to 12 kHz) that can be delayed (up to 10", with feedback...) in a sequential or random order.
Then these 16 bands signals can be placed where you want in the 3D space as a group that can be freely compressed into a single point, deformed, inverted or expanded, all this while being time scaled and glued.
Finally, eight LFO based modulators associated with a simple patch system provide means to do complex organic animations.

 

Known issues: possible clicking or high level noises when changing the frequencies or the orders values ; some values are reinitialized when connecting / deconnecting a patch wire; MacOS some UI elements may not be visible until you click on a patch jack.
Current build date: 23/03/2022
Status:

1 x 36 / 64 (am36 / am64)

Windows  

MacOS 

 

 

S p e c t r a M o v e r   3 2

 

 

It can be used to split a mono spectrum into up to 32 spectral bands / outputs using FFT like the SpectraSplitters, but its main goal is to play with their spectral colours and to animate them.
You just have to draw the basic filter curve and to adjust how it will be shifted and deformed along the channels.
- 32 FFT based filters
- free filter envelope shape, up to 6 points can be animated, other ones are fixed
- 4 LFO
- 32 channels delay/resonator

 

Current build date: 25/09/2021
Status: 

1 x 32  

Windows 

 

 

 

S p a c e d C o n v o   4 1 6

 

 

It can be used to process separated sounds or an entire space (not more than 16 channels).
Like in the other "Spaced" plugins disposing the controller objects in the spatial view can make their settings easier.
- load 4 IR files or just (very) short samples
- for each channel: adjust the send level to the four convolution processors plus the direct sound

 

Known issues: does not support parameters automation
Current build date: 11/04/2022
Status: 

16 x 16 (am3d)

Windows  

 

 

 

F o c u s V o x   3 6

 

 

36 channels FFT based vocoder:
- use a multiwave oscillator with FM as the 36 channels carrier
- monophonic keyboard control with portamento
- option to switch the positions of the carrier and the modulator

 

Current build date: 08/01/2022
Status:

36 x 36 (am36)

Windows  

 

 

 

D e c i m a t o r   6 4

 

 

Spectral thinner by attenuating the individual amplitudes of frequencies whose level is below or above a threshold, up to 64 parallel processing channels.
It gives best results with larger FFT sizes, which will need of course more power for high number of channels (that can be turned off separately).
Based on ElenaDesign spectral framework. 

 

Current build date: 14/01/2023
Status:

64 x 64

Windows  

 

 

 

S u b s t r a c t o r   3 2  /  6 4   &   M u l t i S u b s t r a c t o r

 

 

Simple but very efficient spectral substractor, it can make an excellent multichannel noise reduction tool (with no additional latency), or for creative effects: just grab a short length of what you want to substract and adjust the reduction value ;-)
You can also use the difference between the processed signal and the inputs for other kinds of sounds.
The spectrum analyzer views show the mix of all the channels.
- 32 channels inputs version: the difference is sent to outputs 33 to 64 for further processing
- 64 channels version: balance parameter between the substracted signal and the difference
Attention: the spectrum profiles cannot be saved so it is intended to be used live or to render/record the resulting effect.
The MultiSubstractor version adds separate substraction controls for each channel.

 

Current build date: 07/01/2022
Status:

32 x 64 / 64 x 64

Windows  

 

 

 

 

 

P I T C H

 

 

S c a t t e r P i t c h   6 4  /  6 4 F P

  6

 

Multichannel pitch-shifter with delays and feedback. Like the other Scatter plugins, the values for each channel are set according to visual "curves" on a 64 x 64 matrix that need only a few parameters to be controlled:
- 1 to 64 input channels / 1 to 64 outputs
- +/- 4 octaves FFT pitch shifter
- up to 10" delay with feedback for each channel
- 4 modulators
- the "FP" version uses the "Whisper" formant preserving algorithm from ElenaDesign and has a limited range of +/- 2 octaves

 

Current build date: 12/07/2022
Status: 

1 ~ 64 x 64 

Windows  

 

 

 

F o c u s P i t c h   6 4    &    F o c u s S h i f t e r   6 4

 

 

It applies the "Focus" principle to 64 channels pitch shifting:
- FFT pitch shifter framework from ElenaDesign
- pitch shift range up to +/- 4 octaves
The FocusShifter is based on the same principle but with linear spectrum shifting instead of frequency scaling, thus absolutely not preserving the original sound's characteristics!
Since the shifted frequencies can well go beyond the Nyquist limits, aliasing and other goodies may arrise ...

 

Current build date: 06/02/2022
Status:

1-64 x 64 (am64)

Windows  

 

 

 

Z o n e P i t c h   6 4

 

 

(see the ZoneFilter description for the global purpose of the "Zone" series)
- up to +/- 4 octaves FFT pitch shift

 

Current build date: 25/07/2022
Status:

64 x 64 (am64)

Windows  

 

 

 

S p a c e d S h i f t e r   1 6

 

 

Sixteen independant Frequency or Pitch shifters: just select the Mode and adjust the shifting value on each object. MIDI CCs 1 to 16 are directly set to control the shift values.
Like with the other plugins in the "Spaced" series their visual spatial position does not change the sound but may help to set the parameters more easily.
It is logically followed by a Mass plugin or a Router.

 

Current build date: 04/07/2022
Status: 

16 x 16 (am3d)

Windows  

 

 

 

A n i m a P i t c h   8 6 4

 

 

Variation of the AnimaSpat applied to pitch processing, allowing for subtle detuned animations to huge dynamic transformations:
- 8 channels pitch / frequency shifters
 

 

Current build date: work in progress ...
Status:

1 x 64 (am64)

Windows  

 

 

 

T o u c h S h i f t e r   6 4

 

 

Frequency shifting and high quality pitch shifting (but CPU hungry!).
Use a control surface (or a keyboard) that can send Polyphonic Aftertouch messages to shift the pitch or the frequency of up to 64 channels.
- normal pitch range +/- 2 octaves
- extended pitch range +/- 4 octaves
- high quality mode
- frequency shifting range +/- 4 kHz
- sensitivity and weight setting to match the controller's characteristics
- Inertia setting for very slow changes

 

Known issues: crackles can appear when moving a number of values at once
Current build date: 06/02/2022
Status:

 1 ~ 64 x 64

Windows 

 

 

 

 

 

G R A N U L A R

 

 

S c a t t e r G r a i n s   6 4

 

 

Variation on the former Scatterizer, this one can vaporize and scramble a multichannel or a mono input accross 64 processing lines, with a full control over the grains shapes, the temporal shiftings and the reverberation send.
Its range of effects goes from microscopic widespread particules to huge and slow waves.
It can be also very interesting to use to process many different sound files in parallel!

 

Known issues : some values are reinitialized when connecting / deconnecting a patch wire.
Current build date: 18/04/2020
Status: 

1 < 64 x 64

Windows 

 

 

 

F o c u s G r a i n s   3 2  /  6 4

 

 

32/64 channels independant granulators:
- Rate from 10" to audio frequency
- grain/silence Width
- Attack / Decay grains shape
- 10 octaves pitch shifting
- the "focus" control that can be applied to a mix of the grains Rate, the Pitch and the Shape
- it can process a multichannel or a mono input

 

Known issues: the 64 channels' GUI can become irresponsive in some hosts.
Current build date: 07/02/2021
Status:

1/32 x 32  /  1/64 x 64 (am64)

Windows  

 

 

 

M a s s G r a i n s   1 6 6 4

 

 

16 grains organized in a 3D shape (see the SpatMass 1664X).
The Rate, the Pitch and the grain Shape parameters can be independantly modulated by a linear scale and chaotic values.
The inputs can be selected from multi, octo and mono, they are automatically dispatched on the 16 grains lines.
 

 

Current build date: 28/04/2020
Status:

1 x 64 (am64)

Windows  

 

 

 

A n i m a G r a i n s   8 6 4

 

 

Variation of the AnimaSpat applied to granular processing :
- 16 grains distributed over 8 spatial points
- grains durations and silences balance
- Attack / Decay grains shape
- 10 octaves pitch shifting
- the spatial positions and the animation modulators can control the Rate, the Pitch and the Shape of the grains
- integrated 8 channels TiltEQ that follow the grains height positions
- 64 channels delay with resonance effect
 

 

Current build date: 25/01/2022
Status:

1 x 64 (am64)

Windows  

 

 

 

 

 

C O M B I N A T I O N S

 

 

S p a c e d - D R   1 6

 

 

Sixteen channels Delay + Reverberation.
Like with other "Spaced" plugins the visual spatial representation is only a guide to help to set the effects to the appropriate channels.
In order to "spatialize" these 16 delays you have a large choice of plugins, for instance the Spat3D 16n for individual positions, the Mass series for grouping organization or the Anima series to make them move. In this case this pseudo-3D view will not have any advantage and it will be simpler to arrange the delay objects in a line ...

 

Known issues: does not support parameters automation
Current build date: 11/04/2022
Status: 

16 x 16 (am3d)

Windows  

 

 

 

P i t c h ' n F i l t e r   3 2  /  6 4

 

 

Combines a 64 channels Frequency / Pitch Shifter and a Multimode Filter to be used with a hardware controller or a MIDI plugin that can send up to 64 MIDI CC.
It is particularly intended to work with the EnvelopeControl plugin (a video example will be available ...).

 

Known issue: the 64 channels version may need some power ...
Current build date: 29/07/2022
Status:

32 x 32 / 64 x 64 

Windows  

 

 

 

K a l e i d o C u t t e r   6 4

 

 

It is an intermediate stage between a very special spatialization tool and a granular processor.
On the one hand it can send the two inputs content dynamically on up to 64 outputs, on the other one it does this by cutting the amplitude according to an envelope driven by a clock.
You can thus obtain short spaced out sparkles or very thick layers of overlapping fragments.
For the spatialization side you set the first output and the "length" of a variable speed and shape cycle, and you have also a multimode filter that can be used to emphasize the effect.
- free choice of the number of overlapping fragments, up to 128 (caution !)
- independant Shape and Speed cycle for each input
- independant filter type for each input
- cahotic variable trigger
- the two channels Start position can be linked or independant
- 64 channels DecoRez module to apply delay and resonators effects
Among all its possible usages, it can be interesting to use it with only 8 outputs to feed one AnimaSpat or to be followed by a plugin of the Focus series.

 

Current build date: 22/01/2021
Status:

 2 x 64 

Windows 

MacOS  

 

 

S c a t t e r i z e r   6 4

 

 

It expands the principles of the MiniDeco and the DisOrganizer to a full 64 channels multiFX tool, with :
- 64 delays with feedback (red + blue)
- 64 multimode filters with resonance (green)
- 64 x 64 graphic patch (each grid case represents a 8 x 8 matrix, but you don't have to worried about it)
- all the Delay and Filter lines parameters can be modulated by 4 LFOs with modular routing.
The handle of the huge number of parameters values (about 500...) is done by the mean of a "Holistic Lines Shaping Matrix" (™ !), each of them allowing to adjust 64 values at once with only a few set of controls. You can imagine that each row is one of 64 faders, their values given by the horizontal position of a colored dot and set by the combination of the Shift, Wave (Amplitude, Phase and Ripple), Scale, Curve and Scatter controllers.
The result is of course not always totally predictable, but if it is not enough (and if your computer can manage it), you can chain several instances for even more frenzied effects ;-)
It can process of course a multichannel input but also a mono one, in this case its effect is spreaded on all the available outputs.
It can also work for every number of output channels while always processing 64 internally : just adjust the Out Scale range to the number you want.
Note that since it works at the channel level it is space agnostic, so you may need to follow it with a MultiMass, a SpatMass or other less demanding plugins like a FastPatch to adapt it to a specific speakers arrangement or spatial purposes.

 

Known issue: possible switching noises if modulating the outputs positions ; may require some power if several animations run together.
Current build date: 18/04/2020 (16/01/2023)
Status: 

1 < 64 x 64

Windows 

MacOS 

 

 

M a s s M o d e l e r   1 6 3 6  /  1 6 6 4

 

 

It combines a 16 channels Pitch Shifter, a wide range 16 channels FM distorsion, a 16 channels multinode FFT filter and a SpatMass section to spatialize them inside an up to 64 speakers space. Each spatial position of the 16 inputs can control the modulation of its pitch and the spectrum shifting.
- up to 8 octaves FFT pitch shifting
- 0.1Hz to 10 kHz Frequency Modulator
- free shape high quality FFT filters
- Derive and Chaos settings
- up to 64 free positionning outputs
- up to 16 inputs that can be arranged, morphed and animated according to basic 2D and 3D shapes (Sphere, Cube, Lignes, Planes, Chaos)
- Glue and Trail settings for more organic animations
- 3 global Modulators

 

Current build date: 15/10/2021
Status:

1/16 x 36 - 1/16 x 64 (am36 / am64)

Windows  

 

 

 

S p a c e B r u s h   2 1 8   /   2 6 4

 

 

Same features as the Spat3D with some enhancements or rather differencies:
- simple distance simulation based on the center spot with Low-Pass Filter and adjustable Shape and Size
- simple multichannel reverberation, sound's position dependant effect
- integrated Patcher/Mixer to use channels from #49 as Sends or an alternative mean to sculpt fantom masses in periphonic loudspeakers arrangements
According to the size of the speakers layout and the space that is left around, the sound can go to and come from complete silence, following the user's filtering settings.

 

Current build date: 15/01/2022 - 28/03/2021
Status:

 2 x 18 / 64 (am36 / am64)

Windows  

 

 

 

R o o m   6 4

 

 

Push the walls!
It can be used either as a time-based "panner" to spatialize a mono source on up to 64 outputs like a low resolution WFS system, or to process a full space with a kind of room simulation.
It combines a 64 channels delay, a 64 channels Low-Pass filter and a 64 channels Hall reverberation, where all the values follow the distances between each spatial point and the "listener" position.
The global space size can be selected from 8 to 340 meters, which finally represents only 1 second, but if it is not enough a Super Wide Mode allows to go up to 3400 meters / 10 seconds!
The "listener" position can act as an attractor or a an emitter, and together with the Absorption and Inertia parameters it allows to produce a great variety of particles like swarms and other weird effects.
The absorption parameter can be inluenced from the relative position to a spatial point freely definable.

 

Current build date: 16/09/2022
Status: 

1 / 64 x 64 (am64)

Windows 

 

 

 

R o o m u l a t o r   6 4

 

 

Based on the Room 64 distance delay modulations, it replaces the simple 1 pole LP filter that was used to simulate the distance with a Multimode Filter and adds a Pitch/Frequency Shifter, all values (64 Pitch Shifters + 64 Delays + 64 Filters + 64 Reverbs!) being controlled by the relative position of the "listener" (attractor or emitter).
It is primarily intended to work with any up to 64 points space, directly relative to a speaker arrangement or not, but it is also very interesting to be used on only some parts of it, or even to totally arbitrary positions that can be further placed, moved and transformed with a SpatMass or a ScaleMass for instance. The possibilities are nearly endless ;-)

 

To do: modulators for additional direct parameters control
Current build date: 17/05/2022
Status: 

1 / 64 x 64 (am64)

Windows 

 

 

 

A m b i F X   5

 

 

I will not begin to develop some ambisonics coding plugins, there is talented people who already do this brightly (IEM, Ambix, Sparta to name both the bests and the free ones...), but it happens that, even in a so serious domain, there is still a little place for some weird and creative though simple experimentations ;-)
This plugin applies some methods I use from time to time to obtain interesting strange non linear spaces, with or without ambisonics. It works well on mono/stereo encoded sources, with, of course, a 5th order panner, but don't forget that you need a 5th order decoder configured to your speakers setting to hear it !
It processes separately the five first orders channels and allows to :
- 1st channel (order 0) : level + pseudo reverb
- channels 2 to 4 (order 1) : level + components levels + multimode filter + 3 independant delays + 3 directions reverb
- channels 5 to 9 (order 2) : level + multimode resonant filter + 5 independant delays
- channels 10 to 16 (order 3) : level + 3 bands parametric filter + modulated delay
- channels 17 to 25 (order 4) : level + multimode resonant filter + 9 independant delays
- channels 26 to 36 (order 5) : level + multimode resonant filter
The level control has a -60 to +12 dB range and the delays time can go up to 10 seconds, so don't expect to keep the spatial coherence from the initial coding !

 

To do : change the reverberation algorithm (but it will be no more MacOS compatible)
Current build date: 22/12/2018
Status: 

(36 x 36) 

Windows 

MacOS