Acousmodules

The Guide !

Spatial Mass

Effects

Instruments

Utilities

Windows 32 bits

Special Formats

MIDI/Controllers

Resources

 " E F F E C T S "

Au lieu de simplement "spatialiser" des sons déjà traités par des procédés classiques, il est souvent plus intéressant de les considérer dans leur ensemble et d'intégrer le traitement de l'espace multicanal au même titre que les autres types de transformations.
Ce traitement peut s'effectuer par canal en parallèle (séries " Uni" et "Scatter"), ou en liant certains paramètres (série "Focus").

Voir la section Ressources pour une liste des plugins d'effets multicanaux existants.

Instead of simply "spatializing" sounds already processed by classics, it is often more interesting to consider them in together and integrate multichannel space processing into the same other types of transformations.

See the Resources section for a list of multichannel effect plugins existing.

 Windows Effects Bundle - 2020 May
(AnimaGrains, DiffuseVerb, Distances, DynaMover, FocusDelay, FocusFilter, FocusGrains, FocusRing, FocusShifter, FocusVerb, FocusVox, KaleidoSpat, MassGrains,
MiniDeco, ScatterGrains, Scatterizer, ScatterVerb, SpectraMass, SpectraShaper, SpectraSplitter, Substractor, UniComp, UniGain, UniQ, UniVerb)



MacOS Effects Bundle - 2020 May
(DynaMover, FocusDelay, FocusFilter, FocusRing, KaleidoSpat, MiniDeco, Scatterizer, SpectraMass, SpectraShaper, SpectraSplitter, UniComp, UniGain, UniQ)

(note about the bundles : they are made to avoid to spend too much time by downloading every plugin, but they may not contain the most recent versions, look at the Current build dates)

 

Filters

 

 

U n i Q  6 4 X

 

 

Simple multichannel wraping of RH Biquad Filter.
There is already some excellent free 64 channels EQ (MCFX, IEM) but sometimes I need a simpler yet even more effective filter, and this ones has a steepness that can go up to the 16th order !
As always : be very cautious with the PeakGain slider...

 

Known issue : no gain compensation and limiter !
Current build date : 04/08/2019
Status :

64 x 64

 

Windows  

MacOS  

 

 

F o c u s F i l t e r   3 6 X  /  6 4 X  

 

 

It processes the entire space at once, with the filters values depending of the "spot" position and its size.
- 36/64 independantly controlled multimode filters
- 4 modes : LowPass, HiPass, BandPass and BandReject
- global resonance : attention, the output level cvan be very high !
- inertia setting for slow evolutions
With the Modulation level at "0" and the Focus Size at its maximum the plugin becomes a quite normal 36/64 channels multimode filter...

Note : if you work with a dome and you can use the 32 bits Windows version, they are easier to use ;-)
Video presentation (french)  

 

To do : change the filters algorithm.
Current build date : 22/05/2020
Status :

1-36 x 36 / 1-64 x 64

 FR 

Windows  

MacOS  

 

 

M u l t i Q   3 2 - 6 4 X

 

 

That goes without saying that MCFX's Filters are irreplaceable for parallel EQ.
But there is some cases when I need to process only a few channels in a file, say "11", so what do I do ?
- choose the closest available filter, here 16 channels,
- tick the 11 corresponding channels inputs and outputs check boxes in Reaper's matrix view,
- then I think that 5 more channels of the same file need to be filtered in a different manner,
- so I choose another filter (8 channels) to add to the chain, tick its inputs/outputs boxes and jump between the two plugins to adjust their settings.
It is the kind of thing that you may not do everyday, but that can be made easier.
The MultiQ 32-64X combines four 8 channels Parametric EQs plus a 64 x 32 x 64 router in one plugin making it very versatile for all kinds of use, including simple ones like quadraphonic EQ, 7.1 with different Front/Center/Surround EQs etc.
Characteristics :
- Low Shelf : 50 to 500 Hz, -48 to +12 dB
- Band Shelf : 100 to 10000 Hz, Q from 1 to 10 % the frequency, -48 to +12 dB
- High Shelf : 5000 to 15000 Hz, -48 to +12 dB

 

Known issues : actually the channels that are not selected are muted.
To do : pass through for unselected channels !
Current build date :
Status : 

64 x 64

 

Windows  

MacOS  

 

 

 

Delays

 

 

M i n i D e c o   6 4 X

 

 

Its name doesn't start with "Uni" but it shared the series minimalistic UI and the unique application.
Its initial purpose was to bring subtle (or not) time decorelations on a multichannel source. In practice, it can produce a wide range of effects, from light flanger to bounce-like spatial effects, iterative lines with dramatic acceleration or deceleration curves and chaotic accumulations.
It can process all mono or multichannel inputs and "upscales" them as needed to the full 64 processing channels and outputs. You can also use for instance only the 16 first outputs to feed a SpatMass... the possibilities are nearly endless ;-)
See the Scatterizer for a more complex version.

 

Current build date : 29/07/2020
Status : 

 1 < 64 x 64

 

Windows  

MacOS  

 

 

F o c u s D e l a y   3 6 X  /  6 4 X

 

 

It applies the same principle with up to 36/64 delay lines with independant variable speed buffer reading according to the "spot" position and size.
It application range is very vast, from sliding resonant drones to scratch-like varispeed.
- 36/64 independant delay lines
- times from 0.001" to 10"
- global feedback
- Mono input mode : use it to spread the sound over all the outputs with variable delays
- imagine that you can chain several ones !

Video presentation (french)  

 

To do : add modulators ; make useful presets !
Current build date : 22/05/2020
Status :

1-36 x 36 / 1-64 x 64

 FR 

Windows  

MacOS  

 

 

 

Granulars

 

 

F o c u s G r a i n s   6 4 X

 

 

64 channels independant granulators :
- grains and silence durations from 0.3 ms to 10 sec
- Attack / Decay grains shape
- 10 octaves pitch shifting
- the "focus" control that can be applied to a mix of the grains Rate, the Pitch and the Shape
- it can process a multichannel or a mono input
Windows only.

 

To do : grain / silence balance setting.
Current build date : 22/05/2020
Status :

1-64 x 64

 

Windows  

 

 

 

M a s s G r a i n s   1 6 6 4 X

 

 

16 grains organized in a 3D shape (see the SpatMass 1664X).
The Rate, the Pitch and the grain Shape parameters can be independantly modulated by a linear scale and chaotic values.
The inputs can be selected from multi, octo and mono.
Windows only.

 

To do : add inertia movement ; improve declicker at high speed ; grain / silence balance setting..
Current build date : 28/04/2020
Status :

1 / 8 / 16 x 64

 

Windows  

 

 

 

A n i m a G r a i n s   8 6 4 X

 

 

Variation of the AnimaSpat applied to granular processing :
- 16 grains distributed over 8 spatial points
- grains durations and silences up to 10"
- Attack / Decay grains shape
- 10 octaves pitch shifting
- the spatial positions and the animation modulators can control the Rate, the Pitch and the Shape of the grains
- 64 channels delay with resonance effect
Windows only.

 

To do : improve declicker at high speed ; grain / silence balance setting ; simplify the delay settings.
Current build date : 29/04/2020
Status :

1 x 64

 

Windows  

 

 

 

 

Reverbs

 

 

U n i V e r b   6 4 X

 

 

64 discreet channels hall reverb.
It cannot intend to replace a multichannel reverberation (such as the free 64 channels / ambisonics FndReverb from IEM), but on the contrary of them that mix all the channels, this one preserves the multichannel separation. It is especially useful when doing multiple complex trajectories or when you want objects to keep their distinct spatial position and add a localized reverberation.
- very long duration up to 240 seconds (12" x 2 x 10)
- global Hi Frequency limit and Damp factor
- individual channels can be turned on/off (unused channels decrease the overall CPU use)
- decorelation parameter
- currently Windows only... which is a shame since it is one of the more usefull plugins ! Mac users stay tuned ;-)

 

Current build date : 04/04/2020
Status :

64 x 64

 

Windows  

 

 

 

S c a t t e r V e r b   6 4 X

 

 

Unlike the FocusVerb the ScatterVerb allows to set and to animate all the parameters independantly for each of the 64 channels, thanks to its hollistic matrix modulation !
The "Length" setting can push the reverbs durations up to one minute.
It can process from 1 to 64 inputs with its internal 64 processing lines, then output them from 64 to 1 outputs.

 

 

Known issue : some values are reinitialized when connecting / deconnecting a patch wire.
Current build date : 18/04/2020
Status : 

1 < 64 x 64

 

Windows  

 

 

 

F o c u s V e r b   3 6 X / 6 4 X

 

 

The Focus principle allows to use reverberations in a not realistic way if you think of acoustic simulations, but that extends the spatial sculpting of sound.
Here this means to be able to place the reverberation effect on only a specific spatial area, and move/grow/shrink it across the whole space.
Since the focus' influence can also be negative, you can use it to make the dry sound to emerge from a point or an area.

The MacOS 36 channels version (deprecated) is based on Jezar's Freeverb and is not optimized, while the 64 channels sounds better and is more efficient but is only available on Windows...

 

Known issue : the 64 channels version doesn't work on MacOS.
Current build date : 22/05/2020
Status :

1-36 x 36 / 1-64 x 64

 FR 

Windows (64)  

  MacOS (36)  

 

 

D i f f u s e V e r b   6 4 X

 

 

As opposed to the UniVerb 64X which works in discreet mode, the DiffuseVerb, as its name suggests, can spread each channel effect onto its neighbour spatial channels and up to the whole space.
In this way, each of the 64 inputs is considered as a directionnal source, allowing the user to set the ideal balance between spatial accuracy and envelopment. Of course, this can be more demanding on the resources.
Thanks to the individual area settings and the free positionning of the points, with or without regard to their physical place, the DiffuseVerb can also be used as a dry spatial diffusor to merge the components of a multichannel sound like with 1st order ambisonics or even more !
- 64 x 64 Hall reverberation lines
- global Duration up to 60" (and more with per channel variations)
- Diffusion Area from one channel to 64 according to their spatial proximity
- 64 channels pre-delay for subtle (or not) time decorelations
- Volume Compensation from 0 to - 24dB, to compensate or not to the diffusion accumulation
- random per channel variation of Duration and Damp Frequency
Currently for Windows only.

 

Current build date : 09/06/2020
Status : 

64 x 64

 FR 

Windows  

 

 

 

 

Amplitudes

 

 

U n i G a i n   6 4 X

 

 

It would be hard to make a simpler plugin : only one controller for 1 to 64 channels levels !
But it can be very useful to play and automate a multichannel object's volume in Reaper with a MIDI controller, or just as an intermediate gain adjustement between some plugins.

 

Current build date : 13/12/2019
Status :

64 x 64

 

Windows  

MacOS   

 

 

U n i C o m p   6 4 X

 

 

Basic 64 channels compressor-limiter-expander.
I confess that I am very far from being a compression lover (be it dynamic, bit rate or spatial...) but there is of course some cases where it can bring interesting or usefull effects.
This one processes each channel separately without any inter-channel linkage AND it behaves also as a dynamic expander to sculpt the sounds' material (be cautious !).
It can be used as a soft peak limiter, but don't expect the transparency and accuracy you may find in a high grade plugin like the 16 channels Barricade from ToneBoosters...

 

Current build date : 10/06/2020
Status : 

64 x 64

 

Windows  

MacOS  

 

 

D y n a M o v e r   6 4 X

 

 

Based on the same UI and engine provided by the Scatter series, it allows to control how a bunch of LFOs (64...) modulate 64 channels' amplitudes, for slow in sync waves effects up to chaotic agitations of fragments.
Since the LFOs' rates can go up to audio frequencies, it can also create interesting AM effects.
It can be used on a multichannel buss or with a mono input, in that case it can behave also like a kind of chaotic spatialization tool.

 

Known issue : some values are reinitialized when connecting / deconnecting a patch wire.
Current build date : 18/04/2020
Status : 

1 < 64 x 64

 

Windows  

MacOS  

 

 

 

Spectrals

 

 

F o c u s S h i f t e r   6 4 X

 

 

Dirty frequency shifter (not Pitch shifter), only upwards : don't hesitate to put a UniQ in LowPass mode after it before exploding your tweeters or your ears ;-)
It doesn't work on Mac currently.

 

 

Current build date : 22/05/2020
Status :

1-64 x 64

 

Windows  

 

 

 

F o c u s R i n g   3 6 X  /  6 4 X

 

 

(a few decades ago Karlheinz Stockhausen would have liked it...)
- 36/64 Ring Modulators with variable waveform oscillators, independently controlled by the position, the size and the shape of the "focus"
- frequency
- Mono input mode option
- interesting when followed by a FocusDelay or a FocusFilter

 

Current build date : 22/05/2020
Status :

1-36 x 36 / 1-64 x 64

 FR 

Windows  

MacOS  

 

 

F o c u s V o x   3 6 X

 

 

36 channels FFT based vocoder :
- same simple synthesizer generation than the FocusSynth
- due to VST3 peculiarities in cannot yet be used with MIDI notes input :-(
- beta version !
Windows only.

 

Known issues : high values of FFT window and overlap can hang the plugin or the host.
To do : 64 channels version.
Current build date : 22/05/2020
Status :

36 x 36

 

Windows  

 

 

 

S p e c t r a S p l i t t e r   8 X

 

 

Splits a mono input into 8 spectral bands. It is not intended to be used directly but for example to feed the Spat3D 836X, or others 8 inputs plugins as the AnimaSpat.
- 7 crossover variable frequency filters between 125 / 250 / 500 / 1000 / 2000 / 4000 / 8000 Hz
- filters steepness up to 12th order for brick-wall bands !
- separated LowCut filters for each band
- visualization of the bands spectrum

 

Known issue : ATTENTION possible clicking or high level noises when changing the frequencies or the orders values : please lower your track volume before doing it.
To do : change the filters modules !
Current build date : 22/12/2018
Status : 

1 x 8

FR 

Windows  

MacOS  

 

 

S p e c t r a S p l i t t e r   1 6 X

 

 

Splits a mono input into 16 spectral bands.
- fixed base frequencies with a 0.5/1.5 shifting coefficient
- frequencies curve can be set from "very exponential" to "very logarithmic"
- filters steepness up to 12th order for brick-wall bands !
- separated LowCut filters for each band
- visualization of the bands spectrum
(see also the SpectraShaper series)

 

Known issue : ATTENTION possible clicking or high level noises when changing the orders values : please lower your track volume before doing it.
Current build date : 06/05/2020
Status : 

1 x 16

FR 

Windows   

MacOS  

 

 

S u b s t r a c t o r   3 2 X

 

 

Simple but rather efficient spectral substractor, that can be used as a multichannel noise reduction tool, or (better) for creative effects ;-)
Attention : beta version !
- up to 32 independent channels / substractor chains
- no MacOS version yet

 

Known issues : it is better to keep the noise profile short ; in some obscur circumstancies the plugin simply doesn't work...
Current build date : 20/11/2019
Status :

32 x 32

 

Windows  

 

 

 

 

Combinations

 

 

S p e c t r a M a s s   3 6 X  /  6 4 X

 

 

The combination of a SpectraSplitter with a ScaleMass plus a multidelay and other goodies make these plugins a powerful link between a spatialization tool and a multi-effect.
The mono input is first "splitted" into 16 frequency bands (fixed values crossover filters from 62.5 Hz to 12 kHz) that can be delayed (up to 10", with feedback...) in a sequential or random way.
Then these 16 bands signals can be placed where you want in the 3D space as a group that can be freely compressed into a single point, deformed, inverted or expanded, all this while being time scaled and glued.
Finally, eight LFO based modulators associated with a simple patch system provide means to do complex organic animations.

 

Known issue : possible clicking or high level noises when changing the frequencies or the orders values ; some values are reinitialized when connecting / deconnecting a patch wire; MacOS some UI elements may not be visible until you click on a patch jack..
Current build date : 03/05/2020
Status :

1 x 36 / 64

 

Windows   

MacOS  

 

 

S p e c t r a S h a p e r   3 6 X  /  6 4 X

 

 

It is based on the same principle than the SpectraMass above, but the SpectraSplitter part is associated with a SpatMass section, making it more appropriated for slow evolving spatial shapes than for agitated animations.
The 16 frequency bands can also be arranged in a different order to bring interestings effects...
- every features of the SpatMass plugins
- 16 frequency bands input splitter
- +/- 50% global frequencies shifting control
- frequencies vales can follow a curve that can be set from "very exponential" to "very logarithmic"
- independant Left Side and Right Side crossover filters, up to 12th order
- each band can be delayed up to 10" with feedback, following an ascending or descending order
- Random order setting
- Acceleration curve
- 4 LFO based Modulators
- Envelope Follower
- wired patch system

 

Known issue : possible clicking or high level noises when changing the frequencies or the orders values ; some values are reinitialized when connecting / deconnecting a patch wire; MacOS some UI elements may not be visible until you click on a patch jack..
Current build date : 06/05/2020
Status :

1 x 36 / 64

 

Windows   

MacOS  

 

 

S c a t t e r i z e r   6 4 X

 

 

It expands the principles of the MiniDeco and the DisOrganizer to a full 64 channels multiFX tool, with :
- 64 delays with feedback (red + blue)
- 64 multimode filters with resonance (green)
- 64 x 64 graphic patch (each grid case represents a 8 x 8 matrix, but you don't have to worried about it)
- all the Delay and Filter lines parameters can be modulated by 4 LFOs with modular routing.
The handle of the huge number of parameters values (about 500...) is done by the mean of a "Holistic Lines Shaping Matrix" (™ !), each of them allowing to adjust 64 values at once with only a few set of controls. You can imagine that each row is one of 64 potentiometers, its value given by the horizontal position of a colored dot and set by the combination of the Shift, Wave (Amplitude, Phase and Ripple), Scale, Curve and Scatter controllers.
The result is of course not always totally predictable, but if it is not enough (and if your computer can manage it), you can chain several instances for even more frenzied effects ;-)
It can process of course a multichannel input but also a mono one, in this case its effect is spreaded on all the available outputs.
It can also work for every number of output channels while processing the 64 internally : just adjust the Out Scale range to the number you want.
Note that since it works at the channel level it is space agnostic, so you may need to follow it with a MultiMass, a SpatMass or other less demanding plugins like a FastPatch to adapt it to a specific speakers arrangement or spatial purposes.

 

Known issue : some values are reinitialized when connecting / deconnecting a patch wire ; possible switching noises if modulating the outputs positions ; may require some power if several animations run together.
Current build date : 18/04/2020
Status : 

1 < 64 x 64

FR 

Windows  

MacOS  

 

 

S c a t t e r G r a i n s   6 4 X

 

 

Variation on the former Scatterizer, this one can vaporize and scramble a multichannel or a mono input accross 64 processing lines, with a full control over the grains shapes, the temporal shiftings and the reverberation send.
Its range of effects goes from microscopic widespread particules to huge and slow waves.
It can be also very interesting to use to process many different sound files in parallel !

 

Known issues : the reverb doesn't work in the MacOS version ; some values are reinitialized when connecting / deconnecting a patch wire..
Current build date : 18/04/2020
Status : 

1 < 64 x 64

 

Windows  

 

 

 

K a l e i d o S p a t   6 4 X

 

 

It is an intermediate stage between a very special spatialization tool and a granular processor.
On the one hand it can send the two inputs content dynamically on up to 64 outputs, on the other one it does this by cutting the amplitude according to an envelope driven by a clock.
You can thus obtain short spaced out sparkles or very thick layers of overlapping fragments.
For the spatialization side you set the first output and the "length" of a variable speed and shape cycle, and you have also a multimode filter that can be used to emphasize the effect.
- free choice of the number of overlapping fragments, up to 128 (caution !)
- independant Shape and Speed cycle for each input
- independant filter type for each input
- cahotic variable trigger
- the two channels Start position can be linked
- 64 channels DecoRez module to apply delay and resonators effects
Among all its possible usages, it can be interesting to use it with only 8 outputs to feed one AnimaSpat or to be followed by a plugin of the Focus series.

 

Known issues : clicking noise may occur while moving the position cursor.
Current build date : 20/01/2019
Status :

 2 x 64

FR 

Windows  

MacOS   

 

 

K a l e i d o M a s s   8 6 4 X

 

 

Up to eight inputs version, with independant or linked output positions...
It may need a lot of resources depending on the quantity of overlapping fragments, be cautious on the Release and the Fragments number values !

 

 

Known issues : not optimized ; I am not sure that it is really interesting...
Current build date : 18/01/2019
Status :

8 x 64

 

Windows  

MacOS  

 

 

D i s t a n c e s   6 4 X

 

 

There was already a "Distance" plugin in the Win32 series (8 and 12 channels in 3D space) that I made years ago for the composer James Dashow. It was intended to use distance delays for spatial positions simulations (working together with reverberation processings), based in some similar way as the well known Haas effect in stereo.
This one shares the same principle of distance based delays, but I must admit it, in a much less rigorous way !
On the other hand, it allows effects on up to 64 channels which make it the middle link between the FocusDelay and the MiniDeco.
More, it can do some kind of directionnal diffusions, wall reflections and flutter-echos that may simulate acoustic phenomenoms or (better) produce totally new cinetic and poetic effects ;-)
Windows only.

 

To do : aperture, better settings calibration.
Current build date : 22/05/2020
Status :

1 x 64

 

Windows  

 

 

 

 

about

"Uni" Series

They are made to provide the simplest control over a full 64 channels space at once. The processing is always made in parallel, and all the channels share the same values (UniGain, UniQ), or their differences are controlled with a single macro parameter (MiniDeco, UniComp). They must also be the more discreet, both in their screen occupation and the computation resources.

 

"Focus" Series

The "focus" effects series, inclunding the FocusMass in the Spatial Mass page, can be considered as a kind of "modular spatial effect". Since they can share the same speaker layout (well, you need to set it for each of them...) they can be combined in any order to achieve dynamic effects that associate tightly the spatial mass together with the other sound transformations, all this up to 64 channels with only a few gestures.
They are initially made to process all the incoming channels at once, but some of them (the Delay, the Grains and the Ring) can also use a mono input. In this case they must be the first in the chain and the
FocusMass should be logically the last one.
Some nice chains could be :
FocusRing > FocusDelay > FocusFilter > FocusVerb > FocusMass, or FocusGrains (mono input) > FocusFilter > FocusVerb > FocusMass... if your computer can handle it, and if you can control and understand what happends ;-)
To play them, you can either use the same gesture for all (just select the same MIDI controllers numbers) or it can be different for each element in the chain, allowing for more complex relationships between them.

 

"Scatter" Series

With the same concern to control a huge number of parameters values with the less effort than the Focus series, this "Scatter" series answer is based on a 64 x 64 channels matrix that handles and show all the values at once for four or five parameters. Its purpose is obviously NOT to set each of the 320 values one by one, but to use a few macro controls whose effect will be holistic but controllable and meaningful for the user. 
Since they work in the channel domain, they are adapted to every speakers arrangement, and their integrated "Disorganizer" line callows to easily upscale any input and downscale the 64 internal processing channels to the number you want, be it octo or even mono ;-)
See also the ScatterSynth and the Texturizer on the Instruments page.