Acousmodules

The Guide !

Spatial Mass

Effects

Sampling

Synthesis

Utilities

MIDI/Controllers

Resources

 

S A M P L E   B A S E D   I N S T R U M E N T S
&  P R O C E S S I N G S

Au début des années 80 l'échantilonneur a bouleversé la manière dont on pouvait associer un son enregistré avec ses transformations : les deux n'étaient plus séparés sur des médias et des machines différents mais pouvaient être réunis par un même ensemble de gestes pour former des objets sonores et musicaux répondant directement à leur audition.
Avec certains modèles comme l'ASR10 d'Ensoniq il était même possible de contrôler et de moduler comment chaque échantillon était réparti sur ses huit sorties, permettant d'aller bien au delà de ce que les "panners" d'aujourd'hui peuvent encore proposer !
Les plugins présents sur cette page reprennent, enrichissent et étendent ce principe en associant étroitement des manières traditionnelles de moduler les échantillons, simples ou multiples (pitch, points de lecture et de bouclage, polyphonie...) avec les techniques de traitement de la masse spatiale que les Acousmodules développent depuis le milieu des années 2000.
Le résultat est un ensemble d'instruments originaux, quelque-fois complexes, véritables outils de "sculpture sono-spatiale".

At the begining of the 1980s, the sampler revolutionized the way in which a recorded sound could be associated with its transformations: the two were no longer separated on different media and machines but could be brought together by the same set of gestures to form sound and musical objects responding directly to their hearing.
With certain models like the Ensoniq ASR10 it was even possible to control and modulate how each sample was distributed over its eight outputs, allowing to go well beyond what today's panners can still do. to propose!
The plugins on this page take up, enrich and extend this principle by closely associating traditional ways of modulating the samples, single or multiple (pitch, playback and loop points, polyphony, etc.) with the spatial mass processing techniques that the Acousmodules have been developing since the mid-2000s.
The result is a set of original instruments, sometimes complex, real tools of "sono-spatial sculpture". 

Comparative of the main features

 

record inputs

load files

play # samples

spatial
mode

spatial animations

granular like processing

gestures

keyboard

polyphony

other controllers

OS

AleaSampler

1

1 mono

1

direct

 

auto-trigger

Mousepad

+ PolyAT

< 128

(+ controllers)

W

AnimaSampler 16

 

16 mono

16

direct

multiples

 

 

 

 

controllers 

w32

AnimaPlayer

 

1 mono

1

mass

multiples

 

 

 

 

(mouse, controllers)

W, M

AnimaSampler

1

1 mono

1

mass

multiples

 

 

x

 

(mouse, controllers)

W

AmbiSampler

4

 

1

(direct)

 

auto-trigger

 

+ PolyAT

8

(+ controllers)

W, M

BrushPlayer

 

4 mono

(4)

3D

 

 

 

+ PolyAT

< 128

graphic tablet, tactile surfaces, XYZ controllers

W

BrushSampler

1

1 mono

1

3D

 

 

 

+ PolyAT

< 128

graphic tablet, tactile surfaces, XYZ controllers

W

Concatenator

 

16 / 32 mono

(16/32)

direct

 

x

Rec/Play

 

controllers

W

ConcatSampler

16

 

(16)

mass

advanced

x

Rec/Play

 

controllers

W, M

ConcatPlayer

 

16 mono

(16)

mass

advanced

x

Rec/Play

 

controllers

W

FocusPlayer

 

1 mono

1

(x)

simple

 

 

 

 

(mouse, controllers)

W, M

KaleidoPlayer

 

1 stereo

1

direct

 

x

Play

 

(64)

(mouse, controllers)

w32

KaleidoSampler

1

1 mono

1

direct

 

x

Rec/Play

 

(< 128)

(mouse, controllers)

W

LightPads

 

25 mono

25

direct

 

 

 

 

 

lightpad block,
tactile surfaces

w32

MassSampler

16

 

1

mass

 

 

 

 

 

 

W

MorphPlayer

 

 8 mono

8

mass

 

 

 

x

8

(+ controllers)

W

MorphSampler

8

 

1

mass

 

 

 

x

8

(+ controllers)

W, M

MouseSampler                                       

1

 

1

direct

 

(gesture)

Mousepad

 

(128)

mouse

W

MultiPlayer 32

 

16 stereo

1

direct

 

auto-trigger

 

x

 

(+ controllers)

W

MultiSampler

16/32/64

 

1

direct

 

auto-trigger

 

x

16 / 8

(+ controllers)

W, M

MultiStretcher

 

1 mono

1

3D

simple

x

Play

 

 

XYZ controllers

w32

PathSampler

1

1 mono

1

3D

x

auto-trigger

 

x

1

XYZ controllers

W

PenSampler

 

1 stereo

1

2D

 

auto-trigger, gesture

 

 

 

graphic tablet,
tactile surfaces

w32

PolySpatSampler

 

1/8 mono

1

3D

 

 

 

MPE

8

MPE compatible surface

w32

SampXPlorer

 

24 mono

24

(mass)

advanced

 

 

 

 

(mouse, XYZ controllers)

W

ScaleSampler

8

 

1

mass

 

 

 

+ PolyAT

8

XYZ controllers

W, M

ScattSampler

1

 

1

direct

(x)

x

 

 

 

controllers

W

SimpleStretcher

1

 

1

direct

 

x

Rec/Play

 

(mouse, controllers)

W

SpatSampler 64L

 

 1 stereo

1

layers

 

 

 

 

(mouse, controllers)

W

SpatSampler 3D

 

1 stereo

1

3D

 

 

 

x

16

XYZ controllers

w32

SpatSampler L16

 

1 stereo 

 

direct

x

 

 

x

 

(mouse, controllers)

w32

SplitSampler

 

61 mono

61

direct

 

 

 

x

1

(+ controllers)

w32

StretchSampler

1

1 mono

1

3D

simple

x

Rec/Play

 

 

XYZ controllers

W

SweetSampler

1

1 mono

1

periphonic

simple

 

Rec/Play

 

 

XY controllers

W

Texturizer

 

1 mono

1

direct

(x)

 

 

 

 

controllers

W, M

TouchPlayer

48 mono

48

direct

 

 

Mousepad

+ PolyAT

8

pads, tactile surfaces

W

TouchSampler

48

 

48

direct

 

 

Mousepad

+ PolyAT

8

pads, tactile surfaces

W, M

VaporSampler

1

1 mono

1

mass

advanced

auto-trigger

 

x

 

(+ controllers)

W

ZoneSampler

 

 

16

direct

 

 

 

x

 

(+ controllers)

w32

ZyliaPads

 

19 mono

19

direct

 

 

 

 

 

Zylia microphone

w32

 

 Spatial gestures - Spatial animations - Multi samples - GeneratorsOthers - Hardware specific

 

Differences:
Two kinds of 64 bits plugins are currently provided: "samplers" and "players". Samplers can record their audio input, which is the simplest method for multichannel samples since they cannot load multichannel files. They can be considered as "scratchpads" that are always ready to grab the content of a track (or an audio input) and to play with it, but the samples are not saved for later use. The players on the other hand load a traditional wave file, or a series of mono ones if the sample is multichannel, and recalling a preset will load them automatically (or not for the Mac versions).
Features:
Most of the 64 bits
plugins that can be played from incoming MIDI notes share about the same basic features:
- start, end and loop settings with crossfade and Alternate mode, they can be controlled and modulated by the internal sources (ADSR, LFO, Random) and by MIDI controllers
- multimode 2/4 poles filter 
- two ADSR (or only one in some cases)
- one LFO (frequency up to audio rate) 
- random generator for a selection of parameters
- Polyphonic Aftertouch support
- user selectable polyphony
Precautions:
- the RAM used can be very important
- with the "players" very long loading time can happen if long audio files (more than a few minutes) are loaded
Big thanks to
Elena Design for the Sampling suite modules without whom these plugins may not exist!
Attention: MacOS 10.15 "Catalina" minimum is needed to run the AU plugins on this page (sorry)!

 

 

S P A T I A L   G E S T U R E S

 

 

S p a t S a m p l e r   6 4 L

 

Based on the SpatLayers plugin and able to load stereo samples, it represents the continuation and the improvement of the previous Win32 samplers versions.
It is intended to be played with a MIDI keyboard and 2D/3D controllers, and it will be perfectly adapted to modern touch control surfaces like the Erae Touch.

 

   keyb60.gif     erae60.gif      

 

Current build date: 01/05/2021
Status:

2 => 64

 

Windows  

 

 

 

B r u s h S a m p l e r   1 8  /  6 4

 

It can be considered like a "3D" version of the old PenSampler but it is a lot more: it can operate either with the notes coming from a MIDI keyboard or from continuous controllers generated by the touch and the movements on a graphic tablet or other pressure sensitive pads.
It has all the common features plus:
- trigger modes : Key, Touch, Move
- variable polyphony
- Polyphonic Aftertouch for Loop, Pitch, Filter, Level and LFO Rate modulations
- the spatial position can be used as a modulation source and modulations sources can be used to modulate the spatial position
- Center Area width modulation source with variable shape
- 64 channels delay/resonator

 wacom60.gif     keyb60.gif     erae60.gif      

 

To do: FM generator
Current build date: 29/03/2021
Status:

1 => 18 / 64

 

Windows  

MacOS 

 

 

B r u s h P l a y e r   4 6 4

 

It has all the features of the above BrushSampler 64 but can load up to four samples into layers that can be crossfaded polyphonically.
Since the four samples can have a different length, since there is no time stretching and since the playback points are always relative to the first sample layer, it is possible to adjust its length to match the shorter file to avoid to have silences at the end ...

wacom60.gif     keyb60.gif     erae60.gif      

 

Current build date: 15/03/2021
Status:

4 => 64

 

Windows  

 

 

 

S w e e t S a m p l e r   L 6

 

The spatial section follows the SweetSpat principle destinated to ring based loudspeakers arrangements. Since it needs only two control parameters, Azimut and Radius, it is perfectly suited to the 2D gestures provided by a graphic tablet or a continuous control surface.
On the sampler side, it has the same Touch and Move trigger methods as the BrushSampler, while the modulations parameters are adapted to the disc space.
- up to 6 Layers, selectable from 1 to 16 channels
- Radius based Distance Simulation parameters (Low-Pass filter and Room Reverberation)
- full 2D Instant Gesture recorder / player with cartesian to polar conversion for direct MIDI input

wacom60.gif        erae60.gif

 

Current build date: 24/05/2021
Status:

1 => 64

 

Windows  

 

 

 

P o l y S p a t S a m p l e r   8 1 8  /  8 4 3

 

To be used with a MPE compatible keyboard or controller:
- fixed spatial layout based on three height layers: Sphere 18 (1/4/8/4/1) and Dome 43 (8/16/12/6/1), the position of the speakers is free on each layer
- 8 independant spatial voices
See also the 13.1 and the 22.2 versions in the Cinema series below.


 erae60.gif

 

Current build date: 06/03/2016

  fixed 3D layout 1 (8) > 18 / 43

 

   Win32  18    43

 

 

 

(P o l y S p a t S a m p l e r   5 6 4)

 

 

Polyphonic sample player with MPE support, for both sample and spatial modulations at the tips of the fingers:
- mono wave files
- 5 independant polyphony voices (one for each finger...)
- start and loop settings with crossfade and Alternate mode
- automatic sample reverse when the Start points are after the End points (Position or Loop)
- per voice modulations, including Sample Start, Loop points and spatial position
- full Spat3D spatial mass section compatible with any spatial arrangement with up to 64 channels

 erae60.gif

 

Current build date: work in progress... while waiting for multiple MIDI channels support in the exported plugins!
Status:

1 (5) => 64

 

Windows  

 

 

 

M o r p h S a m p l e r   &   P l a y e r   8 6 4

 

 

The spatial octophonic input is more dedicated to "standard" microphones arragements, including from compact octophonic ones, but it can also work well with anything else ;-)
Both versions:
- 6 Preset Shapes (Line X, Y, Z, Circle, Cube, 45° Cube for 2nd order microphones) to be easily morphed with a dedicated Polar controller
- each Shape can be edited
- 1 multimode filter, 1 ADSR and 1 LFO
- Polyphonic Aftertouch support
Sampler version:
- in Layer Mode the 8 sample channels can be crossfaded
Player version:
- loads 8 mono files, if possible about the same durations
- Balance gesture pad
- Micro Gestures to automate individually the levels and the pitch of each input

keyb60.gif        erae60.gif

 

Current build date: 29/03/2021
Status:

8 = 64

 

Windows  

 MacOS 

 

 

S c a l e S a m p l e r   8 6 4

 

 

Eight channels sampler.
Like the corresponding ScaleMass plugins, the name "scale" come from their ability to grow/shrink in the three dimensions a spatial shape that has been defined freely.
Together with the "Flocking" parameters it allows to make organic moving sounds easily.
- records up to 8 channels input
- Polyphonic Aftertouch modulations (Loop points, Pitch, Filter, LFO) 

keyb60.gif        erae60.gif

 

Current build date: 17/03/2021
Status:

8 = 64

 

Windows  

 MacOS 

 

 

M a s s S a m p l e r   1 6 6 4

 

 

It is based on the SpatMass plugin and can record and play up to 16 channels sounds:
- up to 64 outputs
- spatial processing of up to 16 input channels as a group
- global group control and modulations
- Polyphonic Aftertouch modulations (Loop points, Pitch, Filter, LFO) 

keyb60.gif        erae60.gif

 

Current build date: 12/05/2021
Status:

16 = 64

 

Windows  

MacOS 

 

 

 

S P A T I A L   A N I M A T I O N S

 

 

V a p o r S a m p l e r   8 6 4    &   V a p o r P l a y e r   8 3 6

 

 

It combines the sampling section with a polyphonic trigger and the spatial shapes of the SpatMass.
It can be considered like a kind of grains generator that are wrapped inside a few basic spatial shapes.
The "grains" distribution is aleatory and the shapes can be easy to transform, combine and move inside a 36 or 64 channels space (or less...).
Anyway, for both plugins, the CPU resources are not negligible when playing with the shapes...
- up to 36/64 outputs, free 3D positionning
- variable rate "Vaporizer"
- 2 global additionnal LFOs and 1 ADSR
- 8/16 points spatial shapes : Cube, Sphere, Lines, Rings, Chaos
- scattering system (Delay + Glue)
- Instant Gesture: replay movements with variable length, speed, direction and amplitude 
- Patch system to connect the global modulators and MIDI controllers to the main parameters
                               keyb60.gif      erae60.gif      

 

Known issues: crackles may happen during spatial movement in some hosts ; the sound is reinitialized when connecting / disconnecting a patch wire.
Current build date: 29/03/2021
Status:

1 (8) => 36 / 64

 

Windows  

 MacOS 

 

 

P a t h S a m p l e r   6 4

 

 

At the opposite of the free gestures of the BrushSampler, both for the spatial position as the sampling parameters, this one is based on several paths that you can then deform and explore dynamically.
- up to 64 outputs
- 16 nodes 3D spatial path with Interpolation curve, Amplitude, Shift and Flip settings
- 5 free points Shapers that control the Sample Start, Loop Start, Loop End, Pitch and Filter
- spatial path realtime morphing
- the Sample position, the Pitch and the filter can also be controlled by the X/Y/Z sound's position along the spatial path
- three paths exploration modes : manual, AR triggered, Cycler
- mini Vaporizer mode

keyb60.gif                keyb60.gif

 

Current build date: 17/03/2021
Status: 

1 => 64

 

Windows  

 

 

 

A n i m a P l a y e r   8 3 6 X  /  8 4 8 L  /  8 6 4 X

 

 

Octophonic wave player with the spatial animations of the AnimaSpat...
- the 8 mono wave players can be used with the same sound, but also with totally different ones
- 8 multimode filters
- the pitch, the filters cutoff and the ADSR trigger rate of the 8 sources can be modulated by the spatial position of their corresponding outputs, thus associating these parameters to their spatial mass "polyphonically".
Note that the 848L version uses the Layers approach to control the elevation that makes it easier and more precise with irregular and periphonic speakers arrangements.

keyb60.gif

 

Known issues: the wave files must have the corresponding meta-data to be looped ; copy/paste the files path doesn't work on MacOS ; some values are reinitialized when connecting / deconnecting a patch wire.
Current build date: 19/02/2021
Status:

8 > 36 / 48 / 64

 FR 

Windows  

MacOS 

 

 

A n i m a S a m p l e r   8 6 4

 

 

Differences from the AnimaPlayer above:
- records a mono input
- plays polyphonically from MIDI notes
- sample start and loop points modulations
- two envelopes and one LFO with modulations
- AutoTrigger mode
- full AnimaSpat spatial modulations!
It is more oriented to synthesis-like sound transformations on relatively short samples, otherwise the spatial section is exactly the same as the player (understand: as complex to use ...).

keyb60.gif             keyb60.gif

 

Known issues: connecting or removing a Pach cable reinitialize the sound!
Current build date: 17/03/2021
Status:

1 (8) = 24 / 64

 

Windows  

 MacOS 

 

 

 

M U L T I   S A M P L E S

 

 

T o u c h S a m p l e r    &    P l a y e r   4 8

 

 

48 independant sample players which are made to respond to a multitouch control surface like the Sensel Morph, the next to come Erae Touch or grid controllers and keyboards that support Poly Aftertouch. It works also well with special controllers which have some kind of "3D" gestures like the Zoom ARQ or the Striso Board. 
- Velocity, PolyAftertouch or Controller mode can be selected for each pad (the controller CC must be assigned to the pressure touch of the control surface)
- the Sampler version can record all the armed slots at once, useful with a multitrack input; it can also record each pad sequentially (mono input), the sample time is limited to 25"
- separate start / end loop for each sample player + global CC controls
- +/- 5 octave Pitch setting and variation
- automatic backward playback when the End is before the Start
- the sample pads can be shown/hidden to reflect a corresponding spatial arrangement
- mini MousePad input with 2D gestures
                                                                                            erae60.gif         launch60.gif         block60.gif

 

Known issues: the RAM use can be very important with long samples.
Current build date: 17/03/2021
Status:

48 > 48

 

Windows  

MacOS (Sampler) 

 

 

A n i m a S a m p l e r   1 6

 

It uses spatial animations to trig and modulate the parameters of 16 sample players.
The graphic 2D positions of the samples can reflect or not their position in space since their output is direct.
- 16 sample players (DtD, stereo samples are mixed)
- 2D trigger : the samples are triggered according to the relative position of the ring
- Manual mode: you move the ring with the mouse or with a MIDI controller
- Steps mode: 16 nodes path
- Curves mode: complex animations
- Instant Gesture: record the ring movement path and replay it with variable speed, length, shape and direction
- each sample player has its own playback direction, pitch, filter type, frequency and resonance, ADSR and volume settings
- for each sample, the trigger distance threshold, the pitch, the cutoff and the volume can be modulated with a random value or by the trigger's position
- there is 61 memory slots that can be recalled by a MIDI keyboard (or directly on the graphic with the mouse): of course, it is NOT polyphonic

 

Current build date: 08/2008
Status:  

 16 > 16

 

 Win32 VST2  

 

 

 

S a m p X p l o r e r   2 4 - 8

 

 

- 24 samples players (RAM) with start and loop settings
-
- Direct Mode:
- Spatial Mode:
-

 

erae60.gif                   keyb60.gif

 

Current build date: 17/03/2021
Status:

24 > 8

 

Windows  

 

 

 

S p l i t S a m p l e r   2 4

 

- one sample per key > up to 61 samples
- 1 to 24 fixed outputs per sample
- monophonic: only one sample at a time
- input MIDI keyboard to select the samples and the corresponding editor

keyb60.gif

 

Current build date: 31/12/2015

 2 > 24

 

 Win32 VST2  

 

 

 

Z o n e S a m p l e r   1 6 

 

16 sample zones that can freely arranged in split and layers across a 5 octave keyboard.
The Sample, Filter and amplitude envelope are the same for all the zones.

keyb60.gif

 

Current build date: 04/06/2008

   1 > 16

 

 Win32 VST2  

 

 

 

 

G E N E R A T O R S

 

 

In these plugins the samples are not meant to be played from incoming MIDI Notes but are automatically triggered internally.

 

K a l e i d o P l a y e r   6 4  /  1 2 8

 

It is a kind of grain/slice sampler inspired by an old GRM program that was called "BRAGE" (for "brassage" in french).
The polyphonic fragments can be as short as a few ms and as long as the whole file duration.
The output channel for each fragment is set according to the variations of a LFO's range, speed and shape.
It can also modulate the sample position, the pitch and the filter.
- stereo wave file player
- no theoretical sample duration limit
- up to 64 outputs (or 128) for each input channel
- 64 fragments polyphony
- 2 channel position / pitch / filter modulators
- fragments AHDSR with curve shapes
- global Time parameter
- 2D controller for file position and trigger rate
- four triggered modulators
                                                                                     faders60.gif                          erae60.gif

 

Current build date: 06/07/2019 - 24/11/2019
Status:  

 2 > 64 / 128

 

 Win32 VST2  

 

 

 

K a l e i d o S a m p l e r   6 4

 

 

The 64 bits version keeps the major features of the 32 bits one, but it does not totally replace it since the behavior of some components is different enough to make the older still interesting.
- processes one input channel or a mono wave file
- variable number of simultaneous fragments (polyphony) up to 128
- two versatile modulators
- user defined shape modulator
- output mode: Straight (like the previous version) or Panned (smoother but heavier)
- enhanced Instant Gesture with recording and playback modes
- 64 channels decorelator + resonator
- direct MIDI controllers modulations
                                                          faders60.gif            erae60.gif

 

To do: view the recorded gesture curves.
Current build date: 16/03/2021
Status: 

1 = 64

 

Windows  

MacOS 

 

 

M u l t i S t r e t c h e r   1 6 4 3 D  

 

Granular pseudo time-stretcher:
- 2D representation space that can be used for most periphonic loudspeakers spaces like domes
- up to 43 outputs
- 16 slices can be arranged in the space by moving and morphing
- two multiwave controllers that can be mapped to the playback rate and fragments size, and to the spatial parameters

faders60.gif             erae60.gif

 

Current build date: 03/03/2016
Status:  

 1 > 43

 

 Win32 VST2  

 

 

 

S t r e t c h S a m p l e r   1 6 6 4

 

Recreation from scratch from the MultiStretcher Win32 plugins, it presents some nice improvements ... and also, as usual, some different qualities that make the old one still interesting to have.
The principle is the same: 16 shifting time windows that can simulate a time-stretching processing, each one being part of a spatial group that can be organized and transformed on a Shape base.
- the "Sampler" can sample its input up to 25", the "Player" version loads wave files that can be a few minutes long
- 16 "pearls" to form a "spatial necklace"
- 4 basic spatial 3D Shapes that can be morphed and transformed in an up to 64 channels space
- deactivating some Pearls can result in interesting spatial/rythmic patterns
- spatial Flocking when moving the "necklace"
- the Rate/Size of the "pearls" can vary from nearly continuous to
- the play position through the sample can follow a Ramp (with ultra long Time), a LFO and Auxiliary modulators
- 2D Mouse Gesture controller that can be mapped to Pitch, Rate, Speed and time Position of the "pearls" as well to spatial parameters
- Instant Gesture: replay the mouse movement with variable length, speed, direction and amplitude
- individual modulation of the Pitch and the Rate of the "pearls" according to their spatial positions
- 3 auxiliary LFO modulators that can be patch to most spatial and sampler parameters
- 64 channels DecoRez section for multidelay and resonance effects

 

Known issues: the connection/disconnection of a Patch wire reinitialize the sound and reloads the file!
Current build date: 16/03/2021
Status: 

1 (16) => 64

 

Windows  

MacOS  

 

 

S i m p l e S t r e t c h e r   1 6 

 

 

Downscaled version of the StretchSampler without the spatialization, the modulators and the resonator sections.

 

Current build date: 17/03/2021
Status:

16 = 16

 

Windows  

MacOS   

 

 

C o n c a t S a m p l e r    &    P l a y e r   1 6 6 4

 

 

They uses the same principle as the StretchSampler but apply it to a multichannel sound, or better, with different sounds for each channel.
In this case (Sampler version) you can feed it with a multitrack that has beed prepared in your DAW, or you can record each channel one by one or sequentially.
In the player version the Global Duration can be set manually and the play position adjusted for each sample according to its relative length.

 

Known issues: in the Sampler version the connection/disconnection of a Patch wire reinitialize the playback AND erase the recorded inputs.
Current build date: 08/03/2021
Status:
/

16 = 64

 

Windows  

 MacOS (sampler)  

 

 

C o n c a t e n a t o r   1 6   /  3 2

 

 

The 16 channels version is mostly a ConcatPlayer without the spatial mass section, while the 32 channels one extend it ... to 32 files / channels. They may be more convenient for further sound processing or special spatialization purposes.
- independfant Rate and Pitch settings fot each channel
- can use MIDI notes to move through the time
Note that in order to preserve the RAM there is currently no waveform view in the 32 channels version.

 

Current build date: 08/03/2021
Status:

16 / 32 = 64

 

Windows  

 MacOS (32)  

 

 

F o c u s P l a y e r   3 6 X  /  6 4 X

 

 

This member of the "Focus" series generates sounds instead of processing an audio input. It plays simultaneously up to 36 or 64 occurrencies of the same wave file, while their pitch is controlled accordingly to the focus position, size and shape.
Since the pitch modulation range can be extreme and the samples can be also FM modulated by a multiwave oscillator, it can produce very rich sounding spatial textures, that you can sculpt and transform with other plugins of the series like the FocusFilter and the FocusMass.

 

Known issues: the wave files must have the corresponding meta-data to be looped.
Current build date: 19/02/2021
Status: 

1 (36/64) > 36 / 64

 

Windows  

 MacOS  

 

 

T e x t u r i z e r   6 4 X

 

 

Like the FocusPlayer this plugin is based on the multiplication of a single wave file input to compose very dense textures, from chorus-like or freezer effects to dramatic chaotic agitations.
Thanks to its graphical 64x64 matrix, it is rather intuitive to control the huge number of parameter values with only a few controlers and modulations.
The Texturizer is not linked to a spatial representation and works directly at the channels level. All the 64 internal processing chains can be distributed on 64 independant outputs, or aggregated down to, why not, a single one...
Controls matrix :
- sample pitch
- FM amount
- Filter Cutoff
- amplitude
- output channel
Works better with long samples.

 

Known issues: the wave files must have the corresponding meta-data to be looped ; the plugin or the host can freeze some time when loading a file and connecting the patch cables.
Current build date: 19/02/2021
Status:

1 (64) > 64

FR 

Windows  

MacOS  

 

 

S c a t t S a m p l e r   6 4

 

 

Same principle as the Texturizer, but more adapted to short samples.
It can record its input and the sample start and loop end can be controled and modulated within the 64 channels matrix:
- sample pitch
- sample and loop start
- sample loop end
- filter cutoff
- output channel

 

Known issues: the sound is reinitialized when connecting or removing a patch cable.
Current build date: 17/03/2021
Status:

1 (64) => 64

 

Windows  

 

 

 

 

O T H E R S

 

 

A l e a S a m p l e r   6 4

 

 

Like the BrushSampler and other similar plugins, it is based on one mono sample but instead of spatializing it, each of its 128 polyphony voices can be dynamically sent to up to 64 outputs.
They can be selected to match a whole space or only a part of it, or they can allow further spatialization with plugins like the SpatMass, a ScaleLine or any other multiple inputs spatial mass processor.
Three playing modes can be combined:
- Keyboard, with Polyphonic Aftertouch for Sample Points modulations, Pitch, Filter, Level and LFO's Rate
- AutoTrigger: generate variable speed "grains" streams
- MousePad: mini version of the MouseSampler gesture controller

 

Current build date: 29/03/2021
Status: 

1 => 64

 

Windows  

MacOS 

 

 

A m b i S a m p l e r   1 S T

 

 

Very simple 4 channels / 1st order ambisonics sample player :
- records the four inputs sound
- if the sound is in B-format it must be followed by a 1st order ambisonic decoder like the IEM AllRADecoder or, perhaps better in this case, the Compass Decoder
- if the sound is in A-Format you must insert a specific A-to-B converter just after the AmbiSampler and NOT use the components morphing and settings
- Start and Loop points modulations
- +/- 5 octaves pitch variation
- 2/4 poles multimode filter
- 1 ADSR and 1 LFO
- XYZ components morphing and inversion (only useful with B-Format, no matter if it is FuMa or Ambix)
- Polyphonic Aftertouch support
- simple variable rate automatic Trigger mode
- 4 channels hall Reverberation (Windows only)
For higher orders ambisonics inputs you can use the following MultiSampler 16 (2nd and 3rd order). You can also use the MorphSampler for 8 channels Octomic/Voyage Audio microphones sounds without ambisonics coding. For standard scene rotations just place a plugin between the AmbiSampler and the decoder.

 

Current build date : 17/03/2021
Status :

(4 = 4)

 

Windows  

MacOS 

 

 

M u l t i S a m p l e r   1 6  /  3 2  /  6 4    &    M u l t i P l a y e r   3 2

 

 

All versions:
- polyphonic sample players with the usual pitch, filter, sample position and loop points modulations
- variable rate automatic Trigger mode
Sampler versions:
- record up to 64 channels inputs
- 16 channels version: Polyphonic Aftertouch support. It can also be used with 2nd and 3rd order ambisonic sounds (followed by a decoder): just take care to NOT using the modulations that affect the channels separately ...
- 16 and 32 channels versions: the waveform view shows only the mixed channels
- 64 channels version: no view ...
Player version:
- loads up to 16 stereo samples, you can use the free Wave Agent to convert multichannel files to series of stereo ones
- works nicely with Zylia microphone RAW close up recordings
- since it is possible to load different length sounds overal duration can be adjusted, but there may be silences or trimming for shorter and longer files

 

Known issues: long samples need too much RAM!
Current build date: 17/03/2021
Status:

16=16 / 32=32 / 64=64

 

Windows  

MacOS  (samplers)

 

 

S p a t S a m p l e r   L 1 6

 

- sortie en seize canaux, indépendante de la disposition des enceinte
- échantillons stéréo en streaming (16 et 24 bits)
- filtre "mixmode" permettant le mixage dynamique entre LP / HP / BP et RB
- deux enveloppes
- trois LFO
- modulation du point de départ de l'échantillon et du début et de la longueur de la boucle
- boucle linéaire et inverse
- time-stretch en temps réel
- contrôle des masses spatiales complexes par modulation directe des intensités ou interpolation entre sept configurations (modulable)
- sept "snapshots graphiques" par patch
- portamento polyphonique

 

Current build date: 02/05/2006

  2 > 16

 

 Win32 VST2  

 

 

 

 

H A R D W A R E    S P E C I F I C

 

 

P e n S a m p l e r   2 5 / 4 3 / 1 2 8 

 

- intended for the game using a graphics tablet, but can be done with the mouse or any other XY controller (including the finger)
- the position of the ring determines both the position of the sound on the different outputs and the triggering of events according to several modes
- the horizontal axis determines the range of the notes plus, as desired, the starting point of the sample or the horizontal distance between the two channels of a stereo sample
- the vertical axis determines the pitch modulation plus the filter frequency or the vertical difference between the two sample channels
- choice of direction of modulations
- constraint of horizontal or vertical movement with the Shift and Ctrl keys
If a Wacom tablet is used, it is possible to use the pressure, angle and inclination of the pen as modulation sources (it needs a MIDI converter like WMIDI, MIDITab or Tablet2MIDI)
                                                                    wacom60.gif

 

Current build date: - 28/04/2016 - 25/11/2019
Status:

2 > 25 / 43 / 128 (2D)

  

Win32 VST2  

 

 

 

L i g h t P a d s   2 5

 

Multichannel multi-wave player.
It is intended to be used with a Roli LightPad Block in 5x5 pads grid mode, but it will also work with any MPE compatible controller.
- 25 independant wave players with direct output
- variable filters and amplitude envelopes for each sample/pad

                                                   block60.gif

 

Current build date: 27/06/2019
Status:

fixed 2D grid layout 25 > 25

 

Win32 VST2  

 

 

 

S y l S a m p l e r   5 7 R   &   E w i S a m p l e r   5 7 R

 

Special SpatSampler version to be played with a Sylphyo or an Akaï EWI-5000 wind controller.

 

 

3 layers spaces 1 > 57

 

Win32 VST2     

 

 

 

Z y l i a P a d s   1 9 

 

19 channels sample player to be used together with the ZyliaTouch app.

 

Current build date: 20/11/2019
Status:  

  fixed spherical layout 19 > 19

 

Win32 VST2  

 

 

 

 

+ Special Cinema (Win32)

 

 

P o l y S p a t S a m p l e r   1 3 . 1   &   2 2 . 2

 

Sample player specialy made to be played with a MPE (MIDI Polyphonic Expression) controller, such as the Linnstrument, the Sensel Morph or the Seaboard Rise.
Characteristics :
- 8 voices / channels polyphony
- up to 14 / 22 outputs
- 13.1 version: output channels matrix for 5.1 / 7.1 / 9.1 / 11.1 / 13.1 assignement + simple bass management
- 22.2 version fixed NHK channel mapping
- multimode filter
- 3 LFO and 2 envelopes
- all the modulations, including the 3D spacial position can use the XYZ fingers positions polyphonically

 

Current build date: 17/02/2018

 

 

 

 

K a l e i d o P l a y e r   A 1 3

 

 

Entre le traitement granulaire et le brassage.
La série des KaleidoPlayer ne traite pas le contenu d'une piste (pas d'entrée audio) mais un fichier stéréo 16/24 bits, sans limitation notable de durée (déjà utilisé avec des fichiers de 120' provenant de cassettes DAT...).
Un Trigger, régulier ou non, déclenche la lecture des fragments (jusqu'à 64) dont la position temporelle et spatiale est contrôlée à la fois manuellement et par un oscillateur basse fréquence, disposant d'un large choix de formes d'onde.
La forme des fragments suit une enveloppe ADSR, la hauteur et le filtrage des fragments est également contrôlé par le LFO.
Les 64 fragments peuvent être répartis sur 16 points par canal d'entrée, qui sont à leur tour spatialisés dans l'espace de sortie 3D selon les mêmes méthodes que dans le SpatMass.
La plupart des contrôles sont pré-affectés à des contrôleurs MIDI dont les numéros sont placés à côté.
Un clavier MIDI peut être utilisé pour sauter directement d'un patch à un autre.

 

 

 

 

K a l e i d o P l a y e r  2 4

 

 

Integrated SpatMass 1624 module for NHK 22.2.

 

 2 > 24

 

 

 

 

M u l t i S t r e t c h e r   H 2 4

 

 

- traitement granulaire de type "time stretching"
- possibilité de décalage de la fenêtre extrêmement lent ou rapide
- contrôle gestuel bidimensionnel de la vitesse de lecture et de la taille des grains
- répartition spatiale des seize "grains" sur 24 sorties 3D, avec animations cycliques complexes
- channel mapping based on 17.1

 

  1 > 24

 

 

 

 

 

wacom120.gif sensel120.gif linn120.gif  keyb120.gif launch120.giffaders120.gif erae120.gif