Acousmodules

The Guide !

Spatial Mass

Effects

Sampling

Synthesis

Utilities

MIDI/Controllers

Resources

 

U T I L I T I E S

Ces plugins ne possèdent a-priori pas de fonction créative, mais permettent de mettre en place et de régler un système multiphonique.
À part les routeurs qui peuvent être utilisés conjointement ou même à la place de plugins de traitement spatial, ceux-ci se placent généralement sur la chaîne de monitoring ou de rendu.

These plugins do not have a priori a creative function, but allow to set up and adjust a multiphonic system.
Apart from the routers that can be used jointly or even instead of spatial processing plugins, these are usually placed on the monitoring or rendering chain.

Windows Utilities Bundle - 2020 May
(FastPatch, MultiAnalyzer, MultiLevels, SimpleAnalyzer, SimpleBass, SimplePatch, SimpleTest, SpaceConverter, SpaceInfaders, SpatPeaks, SpatPeaks Mini, SpherePeaks)


MacOS Utilities Bundle - 2020 May
(FastPatch, MultiAnalyzer, MultiLevels, SimpleAnalyzer, SimpleBass, SimplePatch, SimpleTest, SpaceConverter, SpaceInfaders, SpatPeaks, SpatPeaks Mini, SpherePeaks)

(note about the bundles : they are made to avoid to spend too much time by downloading every plugin, but they may not contain the most recent versions, look at the Current build dates)

 

T E S T  /  V I S U A L I Z E  /  C A L I B R A T E

 

 

S i m p l e T e s t   6 4 X

 

 

Up to 64 outputs test signals. It can use also a wave file (sweeps or music ?).
In Auto Mode you can select a specific range of outputs, the speed and the curve/direction of the cycle. And since localization can be very different according the sound's shape, you can use a continuous signal or an iterative one (with Rate and Decay parameters).

Note : the Pink Noise source with the volume set at "-12dB" (peak value) matches the K-20 RMS level specs.

 

Current build date : 10/08/2020
Status : 

64

 

Windows  

MacOS  

 

 

S p a c e P e a k s   3 D X  / M i n i

 

 

Graphic only Peak Meters that can be visually arranged to reflect the speakers positions and activity, according to a fake 3D view.
For precise non spatial meters up to 64 channels you can use Reaper's JS meters or MCFX' ones.

See also the SpherePeaks 36X.
The two plugins are in the same archive.

 

Current build date : 22/12/2018 - 21/04/2020
Status :

64  x 64

 

Windows  

MacOS  

 

 

S p h e r e P e a k s   3 6 X

 

 

Spherical layout version of the SpatPeaks.
Reminder : it shows only the channels peak activity (which can indeed be useful...).
For "real" sound field visualization use the IEM or SPARTA 7th order ambisonics plugins (for instance IEM MultiEncoder + IEM EnergyVisualiser). Of course, they will also show the side effects due to the coding itself...

 

Current build date : 22/12/2018
Status :

36 x 36

 

Windows 

MacOS  

 

 

S p a t M e t e r  2 D   2 4

 

Multichannel peak-meter, only graphical (no values) :
- free positionning
- show/hide option from channel 9
- peak sensitivity setting

 

  24 x 24

 

 

 

 

 

S i m p l e A n a l y z e r   1 6 4 X  /  8 6 4 X

 

 

It is a simple wrap of Synthedit's Frequency Analyzer : just select the channel(s) number(s) you want to show from its 64 inputs...
All the channels can also be added.
There is two plugins with one or eight simultaneous views.

 

Current build date : 22/12/2018
Status :

64 x 64

 

Windows 

MacOS  

 

 

O c t A n a l y z e r

 

 

Simple 8 channels spectrum analyzer, each one can be choosen from 64 inputs.
The 8 views are superimposed with 8 different colours.
Compatibility: Windows 10 only !

 

 

Current build date : 01/06/2020
Status :

64 x 8

 

Windows  

 

 

 

M u l t i A n a l y z e r   1 8 X  /  3 2 X  /  6 4 X

 

 

Parallel fixed 18, 32 or 64 channels versions (they work of course with less).
It can take some place on the screen, but this is not the kind of plugin that you need to have always in front of your eyes.
Nevertheless, I find it extremely useful in some specific stages of a work...

 

 

Known issues : sometimes it doesn't work... remove it and insert it again.
Current build date : 22/12/2018
Status :

18 / 32 / 64 x 18 / 32 / 64

 

Windows 

MacOS 

 

 

O c t O s c i l l o

 

 

Simple 8 channels oscilloscope with 8 colours... I wonder what can it be used for?
Speed, amplitude and trails settings.

 

 

Current build date : 08/01/2021
Status :

8 x 8

 

Windows  

 MacOS  

 

 

M u l t i L e v e l s   3 2 X  /  6 4 X

 

 

- 32 or 64 channels level control
- +12 / -40 dB ranges
- mute for each channel
- it's all !
It is a little more compact than MCFX's Gain-Delay and you may prefer vertical sliders instead of rotary knobs ?

 

Current build date : 22/12/2018
Status :  

  32 / 64 x 32 / 64

 

Windows 

MacOS 

 

 

S i m p l e B a s s   1 8 X  /  3 6 X  /  6 4 X

 

 

Compact but efficient Bass Managers :
- 50 / 200 Hz crossover frequency range
- send level to up to 2/4 LFE for each input channel
- selectable crossover up to 36 dB/oct
- global Low Cut for all channels with selectable curve
- 4 (or 2) LFE outputs levels
The 18X version is in fact a "18.2", the 36X a "36.4" whereas the 64X version, due to the bus limit in Reaper, is a "63.1" to "60.4" one.

 

 

Known issue : changing the filters order can generate a high level clic, don't do it during playing...
Current build date : 04/09/2019
Status :

18 x 20 / 36 x 40 / 64 x 64

 

Windows  

MacOS  

 

 

 

R O U T E

 

 

S i m p l e P a t c h   1 8 X  /  3 6 X

 

 

It is just a simple layout with the basic Synthedit's patch module, but it is nevertheless very useful and light on the CPU, so...
Attention, the 36 channels version needs that the screen's vertical resolution is at least 1080.
Each input can be send simultaneously to all outputs, and each output can receive simultaneously all the inputs :
- connection : grab and drop from one point to another one, or click on the first and then click on the second one
- disconnection : Alt+grab away from a pointt, or right-click on the wire and select "remove"

 

 

Current build date : 18/01/2019
Status :

18 x 18 / 36 x 36

 

Windows  

MacOS  

 

 

S q u a r e P a t c h   3 2 X  /  64 X

 

 

How to connect a lot of inputs and outputs together with wires while not making a mess of them and keeping the window's size acceptable ?
The outer square (blue numbers) is the inputs, the internal one (red numbers)... is the outputs ! All the inputs and outputs can be added.
Like in the SimplePatch, all the inputs and outputs can be added.


 

Current build date : 18/01/2019
Status :

 32 x 32 / 64 x 64

 

Windows 

MacOS 

 

 

F a s t P a t c h   6 4 X  / 8 0 X

 

 

Another method to connect up to 64 inputs to 64 outputs, certainly faster and perhaps less visually confusing than the wires, is to select which input number goes to an output.
Note that you can connect only one input to one output at a time (no mixing).

 

Known issues : the Preset may not be actualized when the host starts
Current build date : 11/02/2019
Status :

64 x 64

 

Windows  

MacOS 

 

 

 

C O N V E R T 

 

 

The SpaceConverters are meant to convert a spatial format into another one, or to adapt one to a specific loudspeaker arrangement.
Outside standard surround layouts and spherical based ones, for which the conventionnal surround panners and the ambisonics coding/decoding process already take charge of it, we often need to adapt the spatial resolution of a work to a specific loudspeaker setup, or, for individual sounds, inside a different composition space.
In the first case both must ideally share the same spatial arrangement type, in which case the operation must not be difficult, but it can also be necessary in some others to change the layout completely, which may require a lot of more attention ! 
Also look at the excellent (and free) GRM-Tools SpaceMaster, since it is DBAP based and so very easy to use.

 

S p a c e C o n v e r t e r - 3 L  6 4 X  /  2 L  4 8 X

 

 

This Layer Based space converter has up to 64 inputs and outputs, but with a maximum limit of 24/25 speakers on three height layers.
Unless you need more than these three really different levels, the advantage of a layered organization compared to a free "3D" one like in the versions below, is that it can solve the difficult spatial balance between horizontal and vertical density of speakers, which arises at some point with every spatialization method.
The inputs / outputs wired patch system can be a little bit confusing, but it is very efficient and helps to keep the resources low during processing (it is not meant to be automated).
- 3 (2) simultaneous layers 2D views for easy spatial settings
- 64 (48) inputs and outputs gains to compensate for phantom behaviours (it is not automatically done)
- global Area setting for each layer
- 64 (48) I/O wired patches with integrated signal mixer

 

Known issues : the channels numbers on the 2D view are relative to each height level, not to the inputs / outputs channels numbers.
Current build date : 07/04/2020 - 24/11/2020 (2L)
Status : 

48 x 48 /  64 x 64

FR  

Windows  

MacOS  

 

 

S p a c e C o n v e r t e r - 3 D   3 6 X  /  6 4 X

 

 

The "3D" versions of the Space Converters are based on the usual 3D distance amplitude control, which works well with meshed networks speakers arrangements, but can be more complicated to set with periphonic only ones.
The main advantage is with complex height arragements where phantom positions can be set in the vertical dimension... even if this doesn't work very well from the hearing perspective.
- 36 or 64 inputs / outputs freely arranged in a 3D space
- Area setting for each output channel
- separate inputs and outputs gains for each channel (+/- 12 dB)
- test signal and peak meters to help to adjust the Areas and the levels

 

Known issues : the Presets may not be recalled correctly.
Current build date : 18/03/2019
Status :
 

 36 x 36 / 64 x 64

 

Windows 

MacOS 

 

 

S c a l e L i n e   6 4 X

 

 

It is based on the same principle as the ScaleLine 1864X in the SpatialMass section, and is specialized to place / adapt / schrink / distribute a high density of inputs and speakers regardless of their spatial arrangement, as long as they are organized in a series.
- up to 64 inputs to 64 outputs
- Scale (including Reverse), Invert, Curve, Chaos global settings to organize all the inputs at once
- global Size and Shape settings to isolate or to overlap the points
- when NOT editing, it uses less resources than other solutions (with 64i/o, about 2.5 time less than Reaper's ReaSurround and 5 time less than the GRM-Tools SpaceMaster)
- BUT do not edit while playing !

Known issues : slow graphical refresh rate ; the Curve setting has no effect on MacOS.
Current build date : 02/03/2020
Status : 

64 x 64

 

Windows  

MacOS  

 

 

S c a l e L i n e s   4 X 1 6

 

 

I have put it in the Utilities page, but it could also figure in the Spatial Mass one since it can have many usages, among which:
- it can be used as a converter for line based speakers arrangements like domes with up to 4 rings
- it can resize up to four 16 channels source on up to 16 speakers
- it can merge adjacent channels
- it can move a range of input channels accross a range of speakers

 

To do : more precise scaling reading.
Current build date : 12/12/2020
Status : 

64 x 64

 

Windows  

 MacOS  

 

 

S p a c e M i x e r   3 2 8 X

 

 

Its primary purpose is to facilitate the spatial adaptations or even compositions for 2D speakers arrangements like "acousmoniums", when one has only at his disposal 8 speakers to listen to it.
The 32 inputs can be placed among the 8 speakers in the traditionnal way, but a low-pass filter, a delay and a level adjustment can also be applied for each one in order to simulate their distance. Of course it doesn't replace a true room simulation but it can be enough to give a usefull approximation.
It can be used together with a SpaceConverter 2L48X for format conversions.

Current build date : 24/11/2020
Status : 

32 x 8

 

Windows  

MacOS  

 

 

S p a c e I n F a d e r s   6 4 X  /  8 0 X

 

 

Because sometimes the visual spatial paradigm and its associated panning algorythms is not the better way to translate a loudspeakers space into another one. Each method impose some constraints and has some limits. It is generally easy and reliable when the arrangement is regular and symmetrical, but when the differences are too important, even DPAP and KNN methods can fail to give an acceptable result. 
In these (rare) cases, there is no other solution than doing the VBAP/DBAP/KNN "by hand" and "by ear", that means by adjusting the levels one by one straight in the channel domain. It may be a little longer (not sure...) but with enough patience you can obtain what you want without any risk of side effects.
This plugin provides 64 inputs, each one can go up to 4 simultaneous outputs selectable among 64, each of them of course has a level fader, and it's all !
Since it has also inputs faders, it can possibly be used as a kind of multichannel mixer, an advanced router or even the ultimate spatialization tool !

 

To do : show the values in dB.
Current build date : 15/02/2019
Status :

64 x 64

 

Windows     (80)

MacOS    (80)

 

 

 

 

+ Special Cinema (Win32)

 

Note: these are old plugins, and visually not very sophisticated, but they can bring some useful features when working in immersive formats like Auro-3D, Dolby Atmos (Home) and NHK 22.2.

S u r r o u n d T e s t   3 D

Multichannel test signal generator :
- 4 test signals : sine, saw, white and pink noises
- can use a wav file instead of the synthesized signal
- integrated channel mapping from 5.1 to 13.1

 

 

 

S u r r o u n d I O   1 8 - 1 4

The faster way to place a sound inside a speaker system : select the input channel you want for each output (up to 8 inputs available).
To change the value or mute the channel simply slide the mouse up/down.
Channels mappings from 5.1 to 13.1.

 

 

 

S u r r o u n d L e v e l   3 D

14 channels level control :
- -60 to +6 dB range
- mute for each channel
- integrated channel mapping from 5.1 to 13.1.

 

 

S u r r o u n d M e t e r  3 D

Simple peak meter that shows the multichannel activity according to the spatial position.
The peak dBFS value can also be displayed.

Integrated channel mapping from 5.1 to 13.1.

 

 

 

S u r r o u n d B a s s   3 D

Bass manager :
- crossover filter for each input channel, frequency range from 20 Hz to 200 Hz
- bass send level for each channel
- LFE lowpass cutoff and level settings
- integrated channel mapping from 5.1 to 13.1.

 

 

C i n e T e s t  2 2 . 2

 

 22

 

 

 

2 4   I / O

24 channels patch according to the NHK 22.2 mapping.

 24 x 24

 

 

 

C i n e M e t e r   2 2 . 2

- NHK channel mapping
- peak indicator in dB

  24 x 24

 

 

 

 

B a s s  M a n a g e r   2 2 . 2

Fixed layout : NHK 22.2 (with two LFE channels)

24 x 24