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I N F O S

 

W H A T   ?    /    Q U ' E S T - C E   ?

Tout d'abord, je ne suis pas un développeur, mais un compositeur / "plasticien sonore" qui, comme beaucoup d'autres s'est mis à fabriquer ses outils parce que ce dont il avait besoin n'existait pas.
C'est le logiciel Synthedit qui en est à l'origine, et je remercie encore très fort Jeff Mc Clintock d'avoir créé cet outil fantastique (bien que souvent méprisé), sans lequel je n'aurais pas pu composer grand-chose de ce que j'ai fait ces dix dernières années... (voir ici pour ce qui concerne les plugins pour OSX).

Ces plugins constituent un ensemble d'outils développés pour le travail avec un certain nombre de haut-parleurs indépendants (multicanal discret). Il ne s'agit pas de simulations spatiales comme l'est le "son 3D" ou le binaural (traitement HRTF). Ils ne traitent pas non plus la compression de champ spatial (ambisonic).

Ils nécessitent tous un hôte disposant de bus ou de fonctions de connexions multicanales.
Heureusement, il est aujourd'hui plus rapide de faire la liste des applications qui ne disposent pas de cette possibilité : Studio One, Live, Bitwig, Protools non HD.
Il existe bien sûr des astuces pour simuler cette fonction dans Live ou d'autres, mais il reste néanmoins impossible de placer et d'utiliser directement et simplement un plugin multicanal (je ne parle pas de plugins instruments à multiples sorties).
Après, tout dépend du format, c'est à dire essentiellement du nombre de canaux de composition. Par exemple : Max/Msp 256, Ardour 100, Reaper 64, Usine 64, Tracktion 47, Audiomulch 32, Bidule 32, Podium 32, VSTHost 32, Nuendo 12, Digital Performer 12, Sonar 8, nTrack Studio 8, Logic Pro 8, Cubase 6... (sauf erreur de ma part).

Toutes catégories, et pour tout un tas de raisons, je recommande fortement Reaper. Rendez vous à la sections ressources pour des tutoriels en vidéo.

Firstly, I am not a developer, but a composer / sound artist who, like many others, began to make his tools because he did not find what he needed.
This is Synthedit that is at their origine, and a BIG thank to Jeff McClintock who have created this fantastic piece of software (although often despised), without which I could not have compose much of what I've done in the last ten years ... (see here regarding the plugins for OSX) .

These tools are developed for working in a discreet multichannel setup : they do not support space simulations ("3D sound" with HRTF processing) or space field encoding / compression (ambisonic).

They all require a host with multichannel buses or connections. Fortunately, it is now quicker to list the applications that do not have this possibility : Studio One, Live, Bitwig, Protools not HD. Of course there are tricks to simulate this function in Live and others, but it is nevertheless impossible to directly place and simply use any multichannel plugin and audio file (I am not talking about instruments plugins with multiple outputs).

After that, everything depends on the format , ie essentially the number of channels composition. For example : Max / MSP 256, Ardour 100, Reaper 64, Usin 64, Tracktion 47n Audiomulch 32, Bidule 32, Podium 32, VSTHost 32, Nuendo 12, Digital Performer 12, Sonar 8, nTrack Studio 8, Logic Pro 8, Cubase 6... (except my mistake).

Among all categories, and for a variety of reasons, I strongly recommend to use Reaper.
Go to the
resources page to look at the video tutorials.

 

 

T E C H N I C A L Y

Il existe plusieurs séries de plugins, organisées selon le type de disposition de projection et la résolution spatiale (voir en bas de page). Au sein de ces différentes séries, les plugins sont organisés selon des catégories traditionnelles : la masse spatiale (panners et assimilés), traitements (effets multicanaux), instruments (principalement basés sur l'échantillonnage), et utilitaires.

TOUS LES ACOUSMODULES sont actuellement uniquement en 32 bits, c'est à dire qu'ils ne fonctionneront dans un hôte 64 bits que si celui-ci dispose d'une fonction "bridge" (comme Reaper par exemple) ou éventuellement avec jBridge. Dans ce cas là, ça ne changera rien à leur fonctionnement.
Mais je sais, celà peut représenter tout de même un problème...
Une version alpha de Synthedit permet actuellement d'exporter au format VST3 64 bits, et elle devrait être je l'espère suffisamment fonctionnelle en 2017 pour me permettre de produire quelques éléments.
Ceci dit, l'absence d'extensions compatibles et le travail que celà représente pour moi font que la majorité des acousmodules actuels ne seront a-priori jamais ré-écrits.

Ah oui : ils sont rarement accompagnés d'un mode d'emploi... Je le regrette, mais j'essaierai de compenser progressivement avec des tutoriels vidéo.

Note concernant le "bug multicore" de Synthedit 1.0 : certains plugins peuvent faire planter l'hôte lorsque plusieurs instances sont lancées simultanément. Les plugins concernés sont généralement indiqués par le signe . Pour l'éviter, utilisez le plugin en mode mono-core lorsque c'est possible (mode "bridge" dans Reaper), ou dupliquez et renommez les fichiers dll, et utilisez une seule instance de chacun. En utilisation dans un hôte 64 bits ils ne présentent plus de problème.

All the AcousModules are currently only 32-bit , ie to use them in a 64 bits host it will need a "32 bits bridge" function (like Reaper for example ). In this case, nothing will be changed in their operation.
But I know , it may still represent a problem ...
An alpha version of Synthedit is currently able to export in the
64-bits VST3 format, and I hope that it will be functional enough to allow me to produce some items in 2017.

That said , the lack of consistent extensions and the work that it
represents for me make that the majority of the current AcousModules will certainly never be re-written.

Oh yes, they are rarely accompanied by a manual ... I am
sorry, but I will try to gradually compensate with video tutorials.

Note about the "multicore bug" in Synthedit 1.0 : some plugins can make the host quit when you insert several instances of them. These plugins are generally (but not always) indicated with the sign. To avoid it, you can use a bridge function if it exist in your host, or you can duplicate and rename the dll files, and use only one instance of each one.
In a 64 bits host with a 32 to 64 bridge, they don't present the problem.

 

 

 

C O N D I T I O N S

Tous les ACOUSMODULES sont proposés en téléchargement libre (freeware).

Ils ne sont pas pour autant "open source", je reste leur auteur mais si vous souhaitez des modifications vous pourrez me les demander ;-)
Vous êtes bien-sûr libres de les distribuer autour de vous, mais je vous demande également de conserver avec eux le petit fichier texte qui les accompagne.
Si la distribution se fait à une plus grande échelle (site Internet, Magazine), merci de me demander mon autorisation auparavant.

Vous pouvez les utiliser sans m'en informer, sans rien me donner.
Cependant, si vous les utilisez régulièrement, si vous trouvez que leur réalisation mérite un geste (ils représentent des milliers d'heures de travail), je serai très heureux de recevoir votre don, quel que soit son montant :

Naturellement, comme de coutume dans le monde du logiciel, «je décline toute responsabilité concernant les dommages logiciels, systémiques, auditifs ou mentaux, chez vous ou chez vos auditeurs, qui pourraient être liés à l'utilisation de mes plugins...»

The entire range of Acousmodules is available as free download (freeware).
They are not "open source" : I am the author, but if you want to modify them you can ask me ;-)

You are of course allowed en encouraged to distribute them around you, but I ask you to keep together the small text file that
accompanies them.

If the distribution is made to a larger scale (website, Magazine), thank you for asking my permission before.

You can use them without informing me, without give me anything.
However, if you use them regularly, if you find that their achievement deserves an encouragement (representing thousands hours of work), I will be very happy to receive your donation, regardless of amount :

 
Of course, as usual in the software world, "I disclaim any liability for damage software, hearing or mental, to you or your auditors, which could be related to the use of my plugins ..."

 

 

C O N T A C T   -   S U P P O R T

Three ways :

 

 

audio plugins sorted by space layout (more or less...)

 

2D-3D Surround/Octo

Cinema HiRes

Ring

Dome

2D-3D Grid

2D Stage

MacOS

comments

Spatial Mass

 

SpatSurround

2 x n

SpatSurround 3D

Spat 2D-3D / SpatSurround Cinema 32 / SpatSurround Cinema 42

SpatSurround H32 / SpatSurround 44R / SpatSurround 252

SpatDome 43A

<<<

<<<

SpatSurround 16X / SpatSurround 17X / SpatAuro 13X / SpatAuro 9X

they can be thought and used as "panners", but I prefer to say "spacial mass processing", since they can do much more ;-)

SpatDome 43B

Spat 2D-3D / Spat3D 16 / SpatSurround 257 / 264

 

SpatMass

8/16 x n

SpatMass A813 /
SpatMass 88

SpatMass H818 / SpatMass H1618 Mod / SpatMass H824 / SpatMass H1624

SpatMass H832 / SpatMass H844 / SpatMass H852 / H552 / SpatMass 1644

SpatMass 843D / Spatmass 1643D

SpatMorph 3D / SpatMass 860
<<<

 

 

you control the spacial mass of a 8 or 16 input channels with the help of 3 or 4 global controllers : very simple to use and to automate

ScaleMass

n x n

 

ScaleMass 17.1

ScaleMass H32

ScaleDome 25 / (ScaleDome 43)

ScaleMass 2D 18
<<<

 <<<

 

you change the size and the shape of all the space system in one gesture : attention, they are badly programmed and are not buffer friendly if you want to use them in realtime

SpatFocus

n x n

 

SpatFocus H18

SpatFocus 32

SpatFocus 43D / SpatFocus 25D

SpatFocus 57R
<<< 

 

 

dynamically restrict or enlarge the sound area from one speaker to the overall full channels space

MegaRotary

n x n

 

 

MegaRotary 44

MegaRotary 43D

MegaRotary 57R

 

 

rotate the full space on 360° with full symmetrical speakers layouts, otherwise can give interesting results too...

AnimaSpat

1 x n

AnimaSpat 7

 

 

AnimaDome 25

AnimaSpat 2D
<<<

 <<<

AnimaSpat 2X

 

SpatLine

1 x n

 

 

SpatLine 32R

SpatLine 32D

 

 <<<

 

 

SpatLevels / ParaLevels

1 to n x n

 

 

 

 

Spatlevels 216

 <<<

 

 

Others

 

Distances 3D8 / Surroundizer

 

SpectraSpat 832

MorphDome 43 / DomeUpDown 43 / SpatArrange 825D

Spat3D 416 / HeightShifter 57

 

 

 

 

 

 

 

 

 

 

 

 

 

Processing / FX

 

SpectraSpat FX

2 x n

SpectraSpat FX 813
/ OctoBand FX

 

 

SpectraSpatFX 43D

<<<

 <<<

 

separate the sound in 4 filter bands, then apply some simple effects on each band that you can place in the space

SpectraMass

2 x n

 

 

SpectraMass 832 / SpectraMass 852R

SpectraMass 843D
SpectraMass 1643D

SpectraMass 857R

 

 

separate the sound in 8 or 16 frequency bands with variable delay for each one

SpatDelay

1 x n

SpatDelay 1613A

SpatDelay 1.16.24

SpatDelay 1.8.32

 

 

 

 

 

FocusRez

1/n x n

 

 >>>

SpatRez 32

SpatRez 43D

FocusRez 57R
<<<

 

 

multiple resonating filters (one for each channel)

FocusDelay

1/n x n

 

 >>>

SpatDelay 32

FocusDelay 43D

FocusDelay 57R

 

 

 

FocusGrains

1 x n

 

 

(SpatGrains 52R)

SpatGrains 43D

<<<

 

 

 

FocusRing

 

 

 

SpatRing 32

 

 

 

 

 

MiniDeco

1/n x n

 

MiniDeco 52

MiniDeco 44

<<<

<<<

 <<<

 

simple multi-delay that can be used to subtly decorelate the channels or for delay lines and bounces effects

NoiseReductor

n x n

NoiseReductor S

>>>

NoiseReductor 44

<<<

<<<

 <<<

 

can be used as a sort of realtime background noise reductor or for heavier FFT kinds effects

MultiFilter

n x n

 

MultiFilter 18

 

 

 

 

 

 

MultiDelay

n x n

 

MultiDelay 18

 

 

 

 

DelayLine 22X

 

MultiVerb

n x n

(MultiVerb S)

MultiVerb 18

MultiVerb 52

 <<<

 <<<

 <<<

SimpleConvo 88X / FreeVerb 22X

 

Others

 

SpatChorus 5 / SpatPitch 88 / SpatDelais 88

ExtensFX 18 / MultiPitch 24

MultiGaper 

 <<< 

 OctoLooper 16 / SpatChorus 18

 

OctoLooper X

 

 

 

 

 

 

 

 

 

 

 

"Instruments"

 

Note : the differences between Instruments en FX is not always obvious... In this chart, I have placed in the Instruments categorie all the plugins that DO NOT process an audio input and that respond to MIDI, even if the don't look like "instruments".

SpatSampler

 2 > n

SpatSampler 8M / SpatSampler 8PExt

SpatSampler H18 / SpatSampler H24ST / SpatSampler 32 Cinema / SpatSampler 42 Cinema

SpatSampler H32 /
SpatSampler H32 Mod

SpatSampler 43D

SpatSampler 2D 16

 <<<

SpatSampler 8X

simple but effective sample players with basic synthesis modules and with integrated "SpatSurround"

SpatSampler 257R

 

PenSampler

 2 > n

 

>>>

>>>

PenSampler 25 / PenSampler 43

PenSampler 18 /
Pensampler 32
<<<

 <<<

 

typically made to be played from a Wacom tablet, or with the finger or the mouse, they associate the 2D position of the sound with other sample/synthesis parameters

PolySpatSampler

1/2 > n

PolySpatSampler 13.1

PolySpatSampler Cinema

PolySpatSampler 844 /
PolySpatSampler 852

PolySpatSampler 43D

PolySpatSampler 57R

 

 

special 8 voices polyphony versions to be played with a MPE compatible controller : very fun !

PolyMasSampler

1/2 > n

 

 

PolyMassSampler 844

 

PolyMassSampler 857R

 

 

 

AleaSampler

 2 > n

 

 >>>

AleaSampler 44 / AleaSampler 52

AleaSampler 43D

AleaSampler 32-57R

 

 

every MIDI note triggers the sound to a different output

MultiSampler

n > n

>>>

MultiSampler 24

>>>

MultiSampler 48

<<<

 <<<

MultiSampler 16X

plays multichannel samples in the form of a collection of mono files ending by "00" etc.

MultiStretcher

2 > n

 

MultiStretcher H24

 

MultiStretcher 1643D

OctoStretcher 16
<<< 

 

 

some kind of grain based timestretcher, the grains being spatialized with a spatmass module

KaleidoPlayer / Sampler

2 > n

KaleidoPlayer A13

KaleidoPlayer H18 / KaleidoPlayer 24

KaleidoPlayer 1644 / KaleidoSampler 44

KaleidoPlayer 1643D

KaleidoPlayer 16 / KaleidoPlayer 32 / KaleidoSampler 64

 

 

a sample grain player with no duration limit, can be used for all kinds of effects from granular timestretch to "micro-montage" and rythmic evolutive partterns

Synths

 

 SpatSynth 5

 

FocuSynth 32

 

FocuSynth 57R

 

 

 

Others

 

OctoScratcher

 SplitSampler 24 / SpatSampler 32Z

MultiKaleidoS 48 / AnimaSampler 832

 

SpatSampler L16 / ChaosSampler 16 / AnimaSampler 16

 

 

 

 

 

 

 

 

 

 

 

 

 

Utilities

 

...IO

n x n

SurroundIO 1814

SpatTest 18 / 18IO / 24IO / Cine 32IO / Cine 42IO

Ring 32IO / RingIO 32-44 /
RingIO 32-52

DomeIO 25 / DomeIO 32 / DomeIO 43

NetIO 32-57

 

24IO X

matrix router easy to use thanks to their space representation

...Meter

n x n

SurroundMeter 3D

17.1 Vu / MultiVus 24 / CineMeter 22.2 / CineMeter 32 / CineMeter 42

RingMeter 32 / RingMeter 44 /
Spatmeter 52

DomeMeter 25 / DomeMeter 43

SpatMeter 264 / NetMeter 57R

 

SpatMeter 24X

space peakmeters, cannot be used for amplitude mesure but space channels activity

>>>

SpatMeter 2D 24

...Test

n x n

SurroundTest 3D

Cinetest 22.2 / CineTest 32 / CineTest 42

RingTest 32 / RingTest 44 / SpatTest 54

DomeTest 25 / DomeTest 43

SpatTest 64

 

SpatTest 16X / SpatTest 18 X / SpatTest 24X

simple test signals generator, good it you use exactly the spacial layout, otherwise prefer the MCFX plugins

...Manager

n x n

SurroundBass 3D

BassManager 18 / BassManager 22.2 / bassManager 32

BassManager 32 / BassManager 44 / BassManager 54

(BassManager 25D)
(BassManager 43D)

BassManager 604

 

BassManager 24X

these one can be very useful !

...Level

n x n

SurroundLevel 3D

ParaLevels 24 / ParaLevels 32

 

 

 

 

 

 

Converters

 

SurroundPhone 3D

 CineConvert

RingMapper

DomeConverter

 

 

 

 

 

 

C h a n n e l s   M a p p i n g s   in Cinema formats

One of the tricky part with multichannel layouts is the channel mapping. It can differ of course according to the number of speakers we use and their space position, but alas also to commercial choices (and also to spatialization technique, eg ambisonic). For example, the simple 5.1 format can correspond to at least three different channels mappings, and if the SMPTE-ITU international standard is by far the more widespread, it is not used by Protools and Auro-3D ! The same for 17.1, 22.2 and DCP, domes and so on. Happily, as long as we stay in discreet multichannel, it is only a matter of connexions, nothing must be lost...
This chart gathers some of these mappings up to 24 channels.

 

5.1 / 7.1 ITU/SMPTE

ATMOS 9.1

Wave / CAF 17.1

Acousmodules
HiRes Cinema

NHK 22.2

Auro-3D 13.1

Auro-3D 11.1 (7+4)

Auro-3D 9.1

1

Front Left

Front Left

Front Left

Front Left

Front Left

Left

Left

Left

2

Front Right

Front Right

Front Right

Front Right

Front Right

Center

Center

Center

3

Front Center

Front Center

Front Center

Front Center

Front Center

Right

Right

Right

4

LFE

LFE

LFE

Bottom Near Left

LFE 1

Left Surround Side

Left Surround Side

Left Surround

5

Surround (Back) Left

Surround (Back) Left

Surround (Back) Left

Surround (Back) Left

Surround (Back) Left

Right Surround Side

Right Surround Side

Right Surround

6

Surround (Back) Right

Surround (Back) Right

Surround (Back) Right

Surround (Back) Right

Surround (Back) Right

Left Surround Rear

Left Surround Rear

LFE

7

Side Left

Side Left

Front Center left

Front Center left

Front Center left

Right Surround Rear

Right Surround Rear

Height Left

8

Side Right

Side Right

Front Center Right

Front Center Right

Front Center Right

LFE

LFE

Height Right

9

 

Top Front Left

Back Center

Back Center

Back Center

Height Left

Height Left

Height Left Surround

10

 

Top Front Right

Side Left

Side Left

LFE 2

Height Center

Height Right

Height Right Surround

11

 

 

Side Right

Side Right

Side Left

Height Right

Height Left Surround

 

12

 

 

Top Center

Top Center

Side Right

Height Left Surround

Height Right Surround

 

13

 

 

Top Front Left

Top Front Left

Top Front Left

Height Right Surround

 

 

14

 

 

Top Front Center

Top Front Center

Top Front Right

Top

 

 

15

 

 

Top Front Right

Top Front Right

Top Front Center

 

 

 

16

 

 

Top Surround Left

Top Surround Left

Top Center

 

 

 

17

 

 

Top Surround Center

Top Surround Center

Top Surround Left

 

 

 

18

 

 

Top Surround Right

Top Surround Right

Top Surround Right

 

 

 

19

 

 

 

Top Side Left

 Top Side Left

 

 

 

20

 

 

 

Top Side Right

 Top Side Right

 

 

 

21

 

 

 

Bottom Front Left

 Top Surround Center

 

 

 

22

 

 

 

Bottom Front Right

Bottom Front Center 

 

 

 

23

 

 

 

Bottom Front Center

Bottom Front Left 

 

 

 

24

 

 

 

 Bottom Near Right

 Bottom Front Right